Template:Player definition c: Difference between revisions
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| Line 10: | Line 10: | ||
**[[Player::applyDamagePack|Player.applyDamagePack]] | **[[Player::applyDamagePack|Player.applyDamagePack]] | ||
**[[Player::applyDamageTo|Player.applyDamageTo]] | **[[Player::applyDamageTo|Player.applyDamageTo]] | ||
**[[Player::call|Player.call]] | |||
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]] | **[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]] | ||
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]] | **[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]] | ||
| Line 37: | Line 38: | ||
**[[Player::getAccuracy|Player.getAccuracy]] | **[[Player::getAccuracy|Player.getAccuracy]] | ||
**[[Player::getAlertness|Player.getAlertness]] | **[[Player::getAlertness|Player.getAlertness]] | ||
**[[Player::getAmmoInClip|Player.getAmmoInClip]] | |||
**[[Player::getArmour|Player.getArmour]] | **[[Player::getArmour|Player.getArmour]] | ||
**[[Player::getBoneCoords|Player.getBoneCoords]] | **[[Player::getBoneCoords|Player.getBoneCoords]] | ||
| Line 45: | Line 47: | ||
**[[Player::getCombatRange|Player.getCombatRange]] | **[[Player::getCombatRange|Player.getCombatRange]] | ||
**[[Player::getConfigFlag|Player.getConfigFlag]] | **[[Player::getConfigFlag|Player.getConfigFlag]] | ||
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]] | |||
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]] | |||
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]] | **[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]] | ||
**[[Player::getDecorationsState|Player.getDecorationsState]] | **[[Player::getDecorationsState|Player.getDecorationsState]] | ||
| Line 207: | Line 211: | ||
**[[Player::removeHelmet|Player.removeHelmet]] | **[[Player::removeHelmet|Player.removeHelmet]] | ||
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]] | **[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]] | ||
**[[Player::removeVoiceFx|Player.removeVoiceFx]] | |||
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]] | **[[Player::resetInVehicleContext|Player.resetInVehicleContext]] | ||
**[[Player::resetLastVehicle|Player.resetLastVehicle]] | **[[Player::resetLastVehicle|Player.resetLastVehicle]] | ||
| Line 213: | Line 218: | ||
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]] | **[[Player::resetStrafeClipset|Player.resetStrafeClipset]] | ||
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]] | **[[Player::resetVisibleDamage|Player.resetVisibleDamage]] | ||
**[[Player::resetVoiceFx|Player.resetVoiceFx]] | |||
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]] | **[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]] | ||
**[[Player::resurrect|Player.resurrect]] | **[[Player::resurrect|Player.resurrect]] | ||
| Line 221: | Line 227: | ||
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]] | **[[Player::setAllowedToDuck|Player.setAllowedToDuck]] | ||
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]] | **[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]] | ||
**[[Player::setAmmoInClip|Player.setAmmoInClip]] | |||
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]] | **[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]] | ||
**[[Player::setArmour|Player.setArmour]] | **[[Player::setArmour|Player.setArmour]] | ||
| Line 384: | Line 391: | ||
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]] | **[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]] | ||
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]] | **[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]] | ||
**[[Player::setVoiceFx|Player.setVoiceFx]] | |||
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]] | |||
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]] | |||
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]] | |||
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]] | |||
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]] | |||
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]] | |||
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]] | |||
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]] | |||
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]] | |||
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]] | |||
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]] | |||
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]] | |||
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]] | **[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]] | ||
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]] | **[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]] | ||
| Line 450: | Line 470: | ||
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]] | **[[Player::taskReactAndFlee|Player.taskReactAndFlee]] | ||
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]] | **[[Player::taskReloadWeapon|Player.taskReloadWeapon]] | ||
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]] | |||
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]] | **[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]] | ||
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]] | **[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]] | ||
| Line 506: | Line 527: | ||
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]] | **[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]] | ||
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]] | **[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]] | ||
**[[Player::taskCrawl|Player.taskCrawl]] | |||
**[[Player::taskCrawlToCoords|Player.taskCrawlToCoords]] | |||
**[[Player::taskRevive|Player.taskRevive]] | |||
**[[Player::taskBleedingDeath|Player.taskBleedingDeath]] | |||
*Properties: | *Properties: | ||
**[[Players::isTypingInTextChat]] | |||
**[[Players::local]] | |||
**[[Player::name]] | **[[Player::name]] | ||
**[[Player::vehicle]] | **[[Player::vehicle]] | ||
| Line 513: | Line 540: | ||
**[[Entity::model]] | **[[Entity::model]] | ||
**[[Entity::position]] | **[[Entity::position]] | ||
**[[Entity::isPositionFrozen]] | |||
**[[Player::voiceVolume]] | **[[Player::voiceVolume]] | ||
**[[Player::voiceAutoVolume]] | **[[Player::voiceAutoVolume]] | ||
**[[Player::voice3d]] | **[[Player::voice3d]] | ||
**[[Player::isPlayerTalking]] | **[[Player::isPlayerTalking]] | ||
**[[Player::p2pEnabled]] | |||
**[[Player::p2pConnected]] | |||
Latest revision as of 18:27, 25 December 2024
- Functions:
- Player.addArmourTo
- Player.addVehicleSubtaskAttackCoord
- Player.addVehicleSubtaskAttack
- Player.applyBloodByZone
- Player.applyBloodDamageByZone
- Player.applyBloodSpecific
- Player.applyBlood
- Player.applyDamageDecal
- Player.applyDamagePack
- Player.applyDamageTo
- Player.call
- Player.canInCombatSeeTarget
- Player.canKnockOffVehicle
- Player.canRagdoll
- Player.clearAllProps
- Player.clearAlternateMovementAnim
- Player.clearBloodDamageByZone
- Player.clearBloodDamage
- Player.clearDamageDecalByZone
- Player.clearDecorations
- Player.clearDriveByClipsetOverride
- Player.clearDrivebyTaskUnderneathDrivingTask
- Player.clearFacialDecorations
- Player.clearFacialIdleAnimOverride
- Player.clearLastDamageBone
- Player.clearProp
- Player.clearSecondaryTask
- Player.clearTasksImmediately
- Player.clearTasks
- Player.clearWetness
- Player.cloneToTarget
- Player.clone
- Player.controlMountedWeapon
- Player.explodeHead
- Player.forceMotionState
- Player.forceToOpenParachute
- Player.getAccuracy
- Player.getAlertness
- Player.getAmmoInClip
- Player.getArmour
- Player.getBoneCoords
- Player.getBoneIndex
- Player.getCauseOfDeath
- Player.getCombatFloat
- Player.getCombatMovement
- Player.getCombatRange
- Player.getConfigFlag
- Player.getCurrentScenarioId
- Player.getCurrentScriptedAnim
- Player.getDeadPickupCoords
- Player.getDecorationsState
- Player.getDefensiveAreaPosition
- Player.getDesiredMoveBlendRatio
- Player.getDrawableVariation
- Player.getEnveffScale
- Player.getExtractedDisplacement
- Player.getFloodInvincibility
- Player.getGroupIndex
- Player.getHeadBlendData
- Player.getHeadOverlayValue
- Player.getIsTaskActive
- Player.getJackTarget
- Player.getLastDamageBone
- Player.getMaxHealth
- Player.getMeleeTargetFor
- Player.getMoney
- Player.getMount
- Player.getNavmeshRouteDistanceRemaining
- Player.getNearbyPeds
- Player.getNearbyVehicles
- Player.getNumberOfDrawableVariations
- Player.getNumberOfPropDrawableVariations
- Player.getNumberOfPropTextureVariations
- Player.getNumberOfTextureVariations
- Player.getPaletteVariation
- Player.getParachuteLandingType
- Player.getParachuteState
- Player.getParachuteTintIndex
- Player.getPhoneGestureAnimCurrentTime
- Player.getPhoneGestureAnimTotalTime
- Player.getPlayerIsFollowing
- Player.getPropIndex
- Player.getPropTextureIndex
- Player.getRagdollBoneIndex
- Player.getRelationshipBetweens
- Player.getRelationshipGroupDefaultHash
- Player.getRelationshipGroupHash
- Player.getResetFlag
- Player.getScriptTaskStatus
- Player.getSeatIsTryingToEnter
- Player.getSequenceProgress
- Player.getSourceOfDeath
- Player.getStealthMovement
- Player.getTextureVariation
- Player.getTimeOfDeath
- Player.getType
- Player.getVehicleIsIn
- Player.getVehicleIsTryingToEnter
- Player.getVehicleIsUsing
- Player.getsJacker
- Player.giveHelmet
- Player.giveNmMessage
- Player.hasHeadBlendFinished
- Player.hasUseScenarioTask
- Player.hideBloodDamageByZone
- Player.isAPlayer
- Player.isActiveInScenario
- Player.isAimingFromCover
- Player.isBeingArrested
- Player.isBeingJacked
- Player.isBeingStealthKilled
- Player.isBeingStunned
- Player.isClimbing
- Player.isComponentVariationValid
- Player.isConversationDead
- Player.isCuffed
- Player.isDeadOrDying
- Player.isDiving
- Player.isDoingDriveby
- Player.isDrivebyTaskUnderneathDrivingTask
- Player.isDucking
- Player.isEvasiveDiving
- Player.isFacingPed
- Player.isFalling
- Player.isFatallyInjured
- Player.isFleeing
- Player.isGettingIntoAVehicle
- Player.isGettingUp
- Player.isGoingIntoCover
- Player.isGroupMember
- Player.isHangingOnToVehicle
- Player.isHeadtrackingPed
- Player.isHeadtracking
- Player.isHuman
- Player.isHurt
- Player.isInAnyBoat
- Player.isInAnyHeli
- Player.isInAnyPlane
- Player.isInAnyPoliceVehicle
- Player.isInAnySub
- Player.isInAnyTaxi
- Player.isInAnyTrain
- Player.isInAnyVehicle
- Player.isInCombat
- Player.isInCoverFacingLeft
- Player.isInCover
- Player.isInFlyingVehicle
- Player.isInGroup
- Player.isInMeleeCombat
- Player.isInModel
- Player.isInParachuteFreeFall
- Player.isInVehicle
- Player.isInWrithe
- Player.isInjured
- Player.isJacking
- Player.isJumpingOutOfVehicle
- Player.isJumping
- Player.isMale
- Player.isModel
- Player.isMountedWeaponTaskUnderneathDrivingTask
- Player.isMoveBlendRatioRunning
- Player.isMoveBlendRatioSprinting
- Player.isMoveBlendRatioStill
- Player.isMoveBlendRatioWalking
- Player.isOnAnyBike
- Player.isOnFoot
- Player.isOnMount
- Player.isOnSpecificVehicle
- Player.isOnVehicle
- Player.isPerformingStealthKill
- Player.isPlantingBomb
- Player.isPlayingPhoneGestureAnim
- Player.isProne
- Player.isPropValid
- Player.isRagdoll
- Player.isReloading
- Player.isRunningArrestTask
- Player.isRunningMobilePhoneTask
- Player.isRunningRagdollTask
- Player.isRunning
- Player.isScriptedScenarioUsingConditionalAnim
- Player.isShootingInArea
- Player.isShooting
- Player.isSittingInAnyVehicle
- Player.isSittingInVehicle
- Player.isSprinting
- Player.isStill
- Player.isStopped
- Player.isStrafing
- Player.isSwimmingUnderWater
- Player.isSwimming
- Player.isTrackedVisible
- Player.isTracked
- Player.isTryingToEnterALockedVehicle
- Player.isUsingActionMode
- Player.isUsingAnyScenario
- Player.isUsingScenario
- Player.isVaulting
- Player.isWalking
- Player.isWearingHelmet
- Player.knockOffProp
- Player.knockOffVehicle
- Player.playAnimOnRunningScenario
- Player.playFacialAnim
- Player.registerHatedTargetsAround
- Player.registerTarget
- Player.registerheadshot
- Player.removeDefensiveArea
- Player.removeFromGroup
- Player.removeHelmet
- Player.removePreferredCoverSet
- Player.removeVoiceFx
- Player.resetInVehicleContext
- Player.resetLastVehicle
- Player.resetMovementClipset
- Player.resetRagdollTimer
- Player.resetStrafeClipset
- Player.resetVisibleDamage
- Player.resetVoiceFx
- Player.resetWeaponMovementClipset
- Player.resurrect
- Player.reviveInjured
- Player.setAccuracy
- Player.setAlertness
- Player.setAllowVehiclesOverride
- Player.setAllowedToDuck
- Player.setAlternateMovementAnim
- Player.setAmmoInClip
- Player.setAngledDefensiveArea
- Player.setArmour
- Player.setAsCop
- Player.setAsEnemy
- Player.setAsGroupLeader
- Player.setAsGroupMember
- Player.setBlendFromParents
- Player.setBlockingOfNonTemporaryEvents
- Player.setBoundsOrientation
- Player.setCanArmIk
- Player.setCanAttackFriendly
- Player.setCanBeDraggedOut
- Player.setCanBeKnockedOffVehicle
- Player.setCanBeShotInVehicle
- Player.setCanBeTargetedWhenInjured
- Player.setCanBeTargetedWithoutLos
- Player.setCanBeTargettedByPlayer
- Player.setCanBeTargettedByTeam
- Player.setCanBeTargetted
- Player.setCanCowerInCover
- Player.setCanEvasiveDive
- Player.setCanHeadIk
- Player.setCanLegIk
- Player.setCanPeekInCover
- Player.setCanPlayAmbientAnims
- Player.setCanPlayAmbientBaseAnims
- Player.setCanPlayGestureAnims
- Player.setCanPlayVisemeAnims
- Player.setCanRagdollFromPlayerImpact
- Player.setCanRagdoll
- Player.setCanSmashGlass
- Player.setCanSwitchWeapon
- Player.setCanTeleportToGroupLeader
- Player.setCanTorsoIk
- Player.setCanUseAutoConversationLookat
- Player.setCapsule
- Player.setCombatAbility
- Player.setCombatAttributes
- Player.setCombatFloat
- Player.setCombatMovement
- Player.setCombatRange
- Player.setComponentVariation
- Player.setConfigFlag
- Player.setCoordsKeepVehicle
- Player.setCoordsNoGang
- Player.setCowerHash
- Player.setDecoration
- Player.setDefaultComponentVariation
- Player.setDefensiveAreaAttachedToPed
- Player.setDefensiveAreaDirection
- Player.setDefensiveSphereAttachedToPed
- Player.setDesiredHeading
- Player.setDesiredMoveBlendRatio
- Player.setDiesInSinkingVehicle
- Player.setDiesInVehicle
- Player.setDiesInWater
- Player.setDiesInstantlyInWater
- Player.setDiesWhenInjured
- Player.setDriveByClipsetOverride
- Player.setDriveTaskCruiseSpeed
- Player.setDriveTaskDrivingStyle
- Player.setDriverAbility
- Player.setDriverAggressiveness
- Player.setDucking
- Player.setEnableBoundAnkles
- Player.setEnableEnveffScale
- Player.setEnableHandcuffs
- Player.setEnableScuba
- Player.setEnableWeaponBlocking
- Player.setEnveffScale
- Player.setExclusivePhoneRelationships
- Player.setEyeColor
- Player.setFaceFeature
- Player.setFacialDecoration
- Player.setFacialIdleAnimOverride
- Player.setFiringPattern
- Player.setFleeAttributes
- Player.setGeneratesDeadBodyEvents
- Player.setGestureGroup
- Player.setGetOutUpsideDownVehicle
- Player.setGravity
- Player.setGroupMemberPassengerIndex
- Player.setHairColor
- Player.setHeadBlendData
- Player.setHeadOverlayColor
- Player.setHeadOverlay
- Player.setHearingRange
- Player.setHelmetFlag
- Player.setHelmetPropIndex
- Player.setHelmetTextureIndex
- Player.setHelmet
- Player.setHighFallTask
- Player.setIdRange
- Player.setIkTarget
- Player.setInVehicleContext
- Player.setIntoVehicle
- Player.setKeepTask
- Player.setLegIkMode
- Player.setLodMultiplier
- Player.setMaxHealth
- Player.setMaxMoveBlendRatio
- Player.setMaxTimeInWater
- Player.setMaxTimeUnderwater
- Player.setMinGroundTimeForStungun
- Player.setMinMoveBlendRatio
- Player.setModelIsSuppressed
- Player.setMoney
- Player.setMotionBlur
- Player.setMountedWeaponTarget
- Player.setMoveAnimsBlendOut
- Player.setMoveRateOverride
- Player.setMovementClipset
- Player.setNameDebug
- Player.setNeverLeavesGroup
- Player.setParachuteTaskTarget
- Player.setParachuteTaskThrust
- Player.setParachuteTintIndex
- Player.setPathAvoidFire
- Player.setPathCanDropFromHeight
- Player.setPathCanUseClimbovers
- Player.setPathCanUseLadders
- Player.setPathPreferToAvoidWater
- Player.setPathsWidthPlant
- Player.setPinnedDown
- Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
- Player.setPreferredCoverSet
- Player.setPrimaryLookat
- Player.setPropIndex
- Player.setRagdollFlag
- Player.setRagdollForceFall
- Player.setRagdollOnCollision
- Player.setRandomComponentVariation
- Player.setRandomProps
- Player.setRelationshipGroupDefaultHash
- Player.setRelationshipGroupHash
- Player.setResetFlag
- Player.setResetRagdollFlag
- Player.setScriptedAnimSeatOffset
- Player.setSeeingRange
- Player.setShootRate
- Player.setShootsAtCoord
- Player.setSphereDefensiveArea
- Player.setStayInVehicleWhenJacked
- Player.setStealthMovement
- Player.setSteersAroundObjects
- Player.setSteersAroundPeds
- Player.setSteersAroundVehicles
- Player.setStrafeClipset
- Player.setSuffersCriticalHits
- Player.setSweat
- Player.setTargetLossResponse
- Player.setTaskVehicleChaseBehaviorFlag
- Player.setTaskVehicleChaseIdealPursuitDistance
- Player.setToInformRespectedFriends
- Player.setToLoadCover
- Player.setToRagdoll
- Player.setUsingActionMode
- Player.setVisualFieldCenterAngle
- Player.setVisualFieldMaxAngle
- Player.setVisualFieldMaxElevationAngle
- Player.setVisualFieldMinAngle
- Player.setVisualFieldMinElevationAngle
- Player.setVisualFieldPeripheralRange
- Player.setVoiceFx
- Player.setVoiceFxBQF
- Player.setVoiceFxChorus
- Player.setVoiceFxCompressor
- Player.setVoiceFxDistortion
- Player.setVoiceFxEcho
- Player.setVoiceFxFlanger
- Player.setVoiceFxGargle
- Player.setVoiceFxI3DL2Reverb
- Player.setVoiceFxParamEq
- Player.setVoiceFxPeakEq
- Player.setVoiceFxReverb
- Player.setVoiceFxVolume
- Player.setWeaponMovementClipset
- Player.setWetnessEnabledThisFrame
- Player.setWetnessHeight
- Player.stopAnimPlayback
- Player.stopAnimTask
- Player.stopWeaponFiringWhenDropped
- Player.taskAchieveHeading
- Player.taskAimGunAtCoord
- Player.taskAimGunAt
- Player.taskAimGunScripted
- Player.taskArrest
- Player.taskBoatMission
- Player.taskChatTo
- Player.taskClearLookAt
- Player.taskClimbLadder
- Player.taskClimb
- Player.taskCombatHatedTargetsAround
- Player.taskCombatHatedTargetsInArea
- Player.taskCombat
- Player.taskCower
- Player.taskDriveBy
- Player.taskEnterVehicle
- Player.taskFollowNavMeshToCoordAdvanced
- Player.taskFollowNavMeshToCoord
- Player.taskFollowPointRoute
- Player.taskFollowToOffsetOf
- Player.taskForceMotionState
- Player.taskGetOffBoat
- Player.taskGoStraightToCoord
- Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- Player.taskGoToCoordAnyMeansExtraParams
- Player.taskGoToCoordAnyMeans
- Player.taskGoToCoordWhileAimingAtCoord
- Player.taskGoToWhileAimingAt
- Player.taskGotoAiming
- Player.taskGotoOffset
- Player.taskGuardCurrentPosition
- Player.taskGuardSphereDefensiveArea
- Player.taskHandsUp
- Player.taskHeliChase
- Player.taskHeliMission
- Player.taskJump
- Player.taskLeaveAnyVehicle
- Player.taskLeaveVehicle
- Player.taskLookAt
- Player.taskMoveNetworkAdvanced
- Player.taskMoveNetwork
- Player.taskOpenVehicleDoor
- Player.taskParachuteToTarget
- Player.taskParachute
- Player.taskPatrol
- Player.taskPause
- Player.taskPerformSequence
- Player.taskPlaneChase
- Player.taskPlaneLand
- Player.taskPlaneMission
- Player.taskPlantBomb
- Player.taskPlayAnimAdvanced
- Player.taskPlayAnim
- Player.taskPlayPhoneGestureAnimation
- Player.taskPutDirectlyIntoCover
- Player.taskPutDirectlyIntoMelee
- Player.taskRappelFromHeli
- Player.taskReactAndFlee
- Player.taskReloadWeapon
- Player.taskScriptedAnim
- Player.taskScriptedAnimation
- Player.taskSeekCoverFrom
- Player.taskSeekCoverToCoords
- Player.taskSetBlockingOfNonTemporaryEvents
- Player.taskSetDecisionMaker
- Player.taskShockingEventReact
- Player.taskShootAtCoord
- Player.taskShuffleToNextVehicleSeat
- Player.taskSkyDive
- Player.taskSlideToCoordHdgRate
- Player.taskSlideToCoord
- Player.taskSmartFleeCoord
- Player.taskSmartFlee
- Player.taskStandGuard
- Player.taskStandStill
- Player.taskStartScenarioAtPosition
- Player.taskStartScenarioInPlace
- Player.taskStayInCover
- Player.taskStealthKill
- Player.taskStopPhoneGestureAnimation
- Player.taskSwapWeapon
- Player.taskSweepAim
- Player.taskSynchronizedScene
- Player.taskTurnToFaceCoord
- Player.taskTurnToFace
- Player.taskUseMobilePhoneTimed
- Player.taskUseMobilePhone
- Player.taskUseNearestScenarioToCoordWarp
- Player.taskVehicleAimAt
- Player.taskVehicleChase
- Player.taskVehicleDriveToCoordLongrange
- Player.taskVehicleDriveToCoord
- Player.taskVehicleDriveWander
- Player.taskVehicleEscort
- Player.taskVehicleFollowWaypointRecording
- Player.taskVehicleFollow
- Player.taskVehicleGotoNavmesh
- Player.taskVehicleHeliProtect
- Player.taskVehicleMissionCoorsTarget
- Player.taskVehicleMissionTarget
- Player.taskVehiclePark
- Player.taskVehicleShootAt
- Player.taskVehicleTempAction
- Player.taskWanderInArea
- Player.taskWanderStandard
- Player.taskWarpIntoVehicle
- Player.taskWrithe
- Player.uncuff
- Player.unregisterheadshot
- Player.updateHeadBlendData
- Player.updateTaskAimGunScriptedTarget
- Player.updateTaskHandsUpDuration
- Player.updateTaskSweepAim
- Player.wasKilledByStealth
- Player.wasKilledByTakedown
- Player.wasSkeletonUpdated
- Player.taskCrawl
- Player.taskCrawlToCoords
- Player.taskRevive
- Player.taskBleedingDeath
- Properties: