Entity::setAlpha: Difference between revisions

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*'''skin:''' Boolean
*'''skin:''' Boolean


** The "skin" parameter is not used and will cause argument count exceptions if used.
** The "skin" parameter is used only for peds, otherwise it will cause argument count exceptions if used.


===Return value===
===Return value===
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==See also==
==See also==
{{Entity_function_c}}
{{Entity_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Latest revision as of 17:57, 1 May 2024

skin - everything alpha except skin
Set entity alpha level. Ranging from 0 to 255 but chnages occur after every 20 percent (after every 51).

Syntax

entity.setAlpha(alphaLevel);

Required Arguments

  • alphaLevel: int

Old Arguments

  • alphaLevel: int
  • skin: Boolean
    • The "skin" parameter is used only for peds, otherwise it will cause argument count exceptions if used.

Return value

  • Undefined

Example

Client-Side
mp.events.add('enableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, true);
		player.vehicle.setAlpha(255);
		player.setAlpha(255);
	});
});

mp.events.add('disableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, false);
		player.vehicle.setAlpha(102);
		player.setAlpha(255);
	});
});

See also