Events::addCommand: Difference between revisions

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__TOC__
{{ServersideJsFunction}}
This function registers a command handler.
This function registers a command handler.


{{JSContainer|
==Syntax==
==Syntax==
<pre>
<pre>
mp.events.addCommand(commandName, handlerFunction);
mp.events.addCommand(commandName, handlerFunction);
</pre>  
</pre>  
===Required Arguments===
*'''commandName:''' The name of the command you wish to attach a handler to
*'''handlerFunction:''' The function that you want the command to trigger, which has to be defined before you add the handler


====Handler function parameters====
== Required Arguments ==
*'''commandName:''' {{RageType|String}} (The name of the command you wish to attach a handler to)
*'''handlerFunction:''' {{RageType|Void}} (The function that you want the command to trigger, which has to be defined before you add the handler)
 
===Handler function parameter ===
<pre>player, fullText [, arg1, arg2, ...] </pre>
<pre>player, fullText [, arg1, arg2, ...] </pre>
*'''player:''' The player object.
*'''player:''' {{RageType|Object}}
*'''fullText:''' All arguments after the command name.
*'''fullText:''' {{RageType|Array}} (All arguments after the command name)
*'''arg1, arg2, ...:''' Each argument after the command name.
*'''arg1, arg2, ...:''' {{RageType|Any}} (Each argument after the command name)


==Example==
==Example==
This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.
This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<pre>
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
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});
});
</pre>
</pre>
</div>
}}


This example implements /me command
This example implements /me command
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<pre>
mp.events.addCommand("me", (player, message) => {
mp.events.addCommand("me", (player, message) => {
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});
});
</pre>
</pre>
</div>
}}
}}


==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Latest revision as of 11:51, 3 December 2019

Server-Side
Function

 JavaScript



This function registers a command handler.


JavaScript Syntax

Syntax

mp.events.addCommand(commandName, handlerFunction);

Required Arguments

  • commandName: String (The name of the command you wish to attach a handler to)
  • handlerFunction: Void (The function that you want the command to trigger, which has to be defined before you add the handler)

Handler function parameter

player, fullText [, arg1, arg2, ...] 
  • player: Object
  • fullText: Array (All arguments after the command name)
  • arg1, arg2, ...: Any (Each argument after the command name)

Example

This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.

Server-Side
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
	var weaponHash = mp.joaat(weapon);

	player.giveWeapon(weaponHash, parseInt(ammo) || 10000);

});

This example implements /me command

Server-Side
mp.events.addCommand("me", (player, message) => {
	mp.players.broadcast(`* ${player.name}: ${message}`);
});


See Also