Entity::wouldEntityBeOccluded: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:
First parameter was previously an Entity but after further research it is definitely a hash.
First parameter was previously an Entity but after further research it is definitely a hash.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">entity.wouldEntityBeOccluded(hash, x, y, z, p4);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.entity.wouldEntityBeOccluded(hash, x, y, z, p4);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''hash:''' Model hash or name
*'''hash:''' Model hash or name
Line 12: Line 12:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Entity_function_c}}
{{Entity_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 6 May 2017

First parameter was previously an Entity but after further research it is definitely a hash.

Syntax

mp.game.entity.wouldEntityBeOccluded(hash, x, y, z, p4);

Required Arguments

  • hash: Model hash or name
  • x: float
  • y: float
  • z: float
  • p4: Boolean

Return value

  • Boolean

Example

// todo

See also

Template:Entity s function c