Water::setWavesIntensity: Difference between revisions
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Sets a value that determines how aggressive the ocean waves will be. Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.<br><br>Works only ~200 meters around the player.<br><br>Most likely SET_CURRENT_* | Sets a value that determines how aggressive the ocean waves will be. Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.<br><br>Works only ~200 meters around the player.<br><br>Most likely SET_CURRENT_* | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">water.setWavesIntensity(intensity);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.water.setWavesIntensity(intensity);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''intensity:''' float | *'''intensity:''' float | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Water_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:35, 6 May 2017
Sets a value that determines how aggressive the ocean waves will be. Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.
Works only ~200 meters around the player.
Most likely SET_CURRENT_*
Syntax
mp.game.water.setWavesIntensity(intensity);
Required Arguments
- intensity: float
Return value
- Undefined
Example
// todo