Mobile::getMobilePhoneRenderId: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mobile.getMobilePhoneRenderId(renderId);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.mobile.getMobilePhoneRenderId(renderId);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''renderId:''' int | *'''renderId:''' int | ||
| Line 8: | Line 8: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Mobile_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Mobile API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:29, 11 May 2017
Syntax
mp.game.mobile.getMobilePhoneRenderId(renderId);
Required Arguments
- renderId: int
Return value
- int
Example
// todo
See also
- mp.game.mobile.cellCamActivate
- mp.game.mobile.createMobilePhone
- mp.game.mobile.getMobilePhonePosition
- mp.game.mobile.getMobilePhoneRenderId
- mp.game.mobile.getMobilePhoneRotation
- mp.game.mobile.moveFinger
- mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- mp.game.mobile.setMobilePhonePosition
- mp.game.mobile.setMobilePhoneRotation
- mp.game.mobile.setMobilePhoneScale
- mp.game.mobile.setPhoneLean