Networkcash::networkBuyHeliStrike: Difference between revisions
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p1 = 0 (always)<br>p2 = 1 (always) | p1 = 0 (always)<br>p2 = 1 (always) | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">networkcash.networkBuyHeliStrike(cost, p1, p2);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.networkcash.networkBuyHeliStrike(cost, p1, p2);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''cost:''' int | *'''cost:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Networkcash_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:28, 6 May 2017
p1 = 0 (always)
p2 = 1 (always)
Syntax
mp.game.networkcash.networkBuyHeliStrike(cost, p1, p2);
Required Arguments
- cost: int
- p1: Boolean
- p2: Boolean
Return value
- Undefined
Example
// todo