Pathfind::loadAllPathNodes: Difference between revisions
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Loads all path nodes.<br><br>If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.<br><br>-MulleDK19. | Loads all path nodes.<br><br>If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.<br><br>-MulleDK19. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">pathfind.loadAllPathNodes(keepInMemory);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.pathfind.loadAllPathNodes(keepInMemory);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''keepInMemory:''' Boolean | *'''keepInMemory:''' Boolean | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Pathfind_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:28, 6 May 2017
Loads all path nodes.
If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.
-MulleDK19.
Syntax
mp.game.pathfind.loadAllPathNodes(keepInMemory);
Required Arguments
- keepInMemory: Boolean
Return value
- Boolean
Example
// todo