Cutscene::setCutscenePedPropVariation: Difference between revisions
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Thanks R*! ;)<br><br>if ((l_161 == 0) || (l_161 == 2)) {<br> sub_2ea27('Trying to set Jimmy prop variation');<br> CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);<br>} | Thanks R*! ;)<br><br>if ((l_161 == 0) || (l_161 == 2)) {<br> sub_2ea27('Trying to set Jimmy prop variation');<br> CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);<br>} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''cutsceneEntName:''' String | *'''cutsceneEntName:''' String | ||
| Line 12: | Line 12: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Cutscene_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Cutscene API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 20:00, 14 December 2024
Thanks R*! ;)
if ((l_161 == 0) || (l_161 == 2)) {
sub_2ea27('Trying to set Jimmy prop variation');
CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);
}
Syntax
mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);
Required Arguments
- cutsceneEntName: String
- p1: int
- p2: int
- p3: int
- modelHash: Model hash or name
Return value
- Undefined
Example
// todo
See also
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
- mp.game.cutscene.requestCutsceneAsync