Camera::playAnim: Difference between revisions

From RAGE Multiplayer Wiki
mNo edit summary
No edit summary
 
Line 1: Line 1:
Atleast one time in a script for the zRot Rockstar uses GET_ENTITY_HEADING to help fill the parameter.<br><br>p9 is unknown at this time.<br>p10 throughout all the X360 Scripts is always 2.<br><br>Animations List : www.ls-multiplayer.com/dev/index.php?section=3
Atleast one time in a script for the zRot Rockstar uses GET_ENTITY_HEADING to help fill the parameter.<br><br>p9 is unknown at this time.<br>p10 throughout all the X360 Scripts is always 2.<br><br>Animations  
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">camera.playAnim(animName, animDictionary, x, y, z, xRot, yRot, zRot, p9, p10);</syntaxhighlight>
<syntaxhighlight lang="javascript">camera.playAnim(animName, animDictionary, x, y, z, xRot, yRot, zRot, p9, p10);</syntaxhighlight>

Latest revision as of 21:25, 14 July 2019

Atleast one time in a script for the zRot Rockstar uses GET_ENTITY_HEADING to help fill the parameter.

p9 is unknown at this time.
p10 throughout all the X360 Scripts is always 2.

Animations

Syntax

camera.playAnim(animName, animDictionary, x, y, z, xRot, yRot, zRot, p9, p10);

Required Arguments

  • animName: String
  • animDictionary: String
  • x: float
  • y: float
  • z: float
  • xRot: float
  • yRot: float
  • zRot: float
  • p9: Boolean
  • p10: int

Return value

  • Boolean

Example

// todo

See also