Blip::addTextComponentSubstringName: Difference between revisions

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{{ClientSide}}
== Syntax ==
== Syntax ==
<pre>
blip.addTextComponentSubstringName();
</pre>


<syntaxhighlight lang="javascript">
=== Returned Values ===
blip.addTextComponentSubstringName();
* '''Undefined'''
</syntaxhighlight>


== Example ==
== Example ==
Only works with 'addTextComponentSubstringPlayerName'
{{ClientsideCode|
<pre>
let blip = mp.blips.at(0);


<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
mp.game.ui.beginTextCommandSetBlipName("STRING");
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
mp.game.ui.addTextComponentSubstringPlayerName('TEST');
<syntaxhighlight lang="javascript">
blip.endTextCommandSetName();
//To do
</pre>
</syntaxhighlight>
}}
</div>


== See Also ==
== See Also ==

Latest revision as of 16:51, 2 January 2019

Syntax

blip.addTextComponentSubstringName();

Returned Values

  • Undefined

Example

Only works with 'addTextComponentSubstringPlayerName'

Client-Side
let blip = mp.blips.at(0);

mp.game.ui.beginTextCommandSetBlipName("STRING");
mp.game.ui.addTextComponentSubstringPlayerName('TEST');
blip.endTextCommandSetName();

See Also