Script::triggerScriptEvent: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">script.triggerScriptEvent(p0, argsStruct, argsStructSize, bitset);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.script.triggerScriptEvent(p0, argsStruct, argsStructSize, bitset);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' int
*'''p0:''' int
Line 11: Line 11:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Script_function_c}}
{{Script_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Script API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:25, 11 May 2017

Syntax

mp.game.script.triggerScriptEvent(p0, argsStruct, argsStructSize, bitset);

Required Arguments

  • p0: int
  • argsStruct: Vector3
  • argsStructSize: int
  • bitset: int

Return value

  • Vector3

Example

// todo

See also

Template:Script s function c