Zone::clearPopscheduleOverrideVehicleModel: Difference between revisions

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{{Zone_s_function_c}}
{{Zone_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Zone API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:10, 11 May 2017

Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.

Modified example from 'am_imp_exp.c4', line 6418:
/* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1));
etc.
*/
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(vehicleHash);
ZONE::CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL(popSchedules[index]);

Syntax

mp.game.zone.clearPopscheduleOverrideVehicleModel(scheduleId);

Required Arguments

  • scheduleId: int

Return value

  • Undefined

Example

// todo

See also

Template:Zone s function c