Brain::registerObjectScriptBrain: Difference between revisions

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Registers a script for any object with a specific model hash.<br><br>BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);<br><br>- Nacorpio==Syntax==<syntaxhighlight lang="javascript">brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);</syntaxhighlight>=== Required Arguments ===*'''scriptName:''' String*'''p1:''' Model hash or name*'''p2:''' int*'''p3:''' float*'''p4:''' int*'''p5:''' int===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Brain_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Registers a script for any object with a specific model hash.<br><br>BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);<br><br>- Nacorpio
==Syntax==
<syntaxhighlight lang="javascript">mp.game.brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);</syntaxhighlight>
=== Required Arguments ===
*'''scriptName:''' String
*'''p1:''' Model hash or name
*'''p2:''' int
*'''p3:''' float
*'''p4:''' int
*'''p5:''' int
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Brain_s_function_c}}
[[Category:Clientside API]]
[[Category:Brain API]]
[[Category:TODO: Example]]

Latest revision as of 21:07, 11 May 2017

Registers a script for any object with a specific model hash.

BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN('ob_telescope', ${prop_telescope_01}, 100, 4.0, -1, 9);

- Nacorpio

Syntax

mp.game.brain.registerObjectScriptBrain(scriptName, p1, p2, p3, p4, p5);

Required Arguments

  • scriptName: String
  • p1: Model hash or name
  • p2: int
  • p3: float
  • p4: int
  • p5: int

Return value

  • Undefined

Example

// todo

See also