Audio::prepareMusicEvent: Difference between revisions

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All music event names found in the b617d scripts: pastebin.com/GnYt0R3P==Syntax==<syntaxhighlight lang="javascript">audio.prepareMusicEvent(eventName);</syntaxhighlight>=== Required Arguments ===*'''eventName:''' String===Return value===*'''Boolean'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
All music event names found in the b617d scripts: pastebin.com/GnYt0R3P
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.prepareMusicEvent(eventName);</syntaxhighlight>
=== Required Arguments ===
*'''eventName:''' String
===Return value===
*'''Boolean'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Audio API]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 11 May 2017

All music event names found in the b617d scripts: pastebin.com/GnYt0R3P

Syntax

mp.game.audio.prepareMusicEvent(eventName);

Required Arguments

  • eventName: String

Return value

  • Boolean

Example

// todo

See also