Player::setAreasGeneratorOrientation: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:
- This is called after SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME<br>hash collision
- This is called after SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME<br>hash collision
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.setAreasGeneratorOrientation();</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.setAreasGeneratorOrientation();</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
===Return value===
===Return value===
Line 7: Line 7:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:30, 6 May 2017

- This is called after SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME
hash collision

Syntax

mp.game.player.setAreasGeneratorOrientation();

Required Arguments

Return value

  • Undefined

Example

// todo

See also