Player::setPlayerWantedCentrePosition: Difference between revisions

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# Predominant call signatures<br>PLAYER::SET_PLAYER_WANTED_CENTRE_POSITION(PLAYER::PLAYER_ID(), ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1));<br><br># Parameter value ranges<br>P0: PLAYER::PLAYER_ID()<br>P1: ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1)<br>P2: Not set by any call
# Predominant call signatures<br>PLAYER::SET_PLAYER_WANTED_CENTRE_POSITION(PLAYER::PLAYER_ID(), ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1));<br><br># Parameter value ranges<br>P0: PLAYER::PLAYER_ID()<br>P1: ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1)<br>P2: Not set by any call
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.setPlayerWantedCentrePosition(xyz);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.setPlayerWantedCentrePosition(xyz);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:30, 6 May 2017

  1. Predominant call signatures
    PLAYER::SET_PLAYER_WANTED_CENTRE_POSITION(PLAYER::PLAYER_ID(), ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1));

    # Parameter value ranges
    P0: PLAYER::PLAYER_ID()
    P1: ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1)
    P2: Not set by any call

Syntax

mp.game.player.setPlayerWantedCentrePosition(xyz);

Required Arguments

  • x: float
  • y: float
  • z: float

Return value

  • Undefined

Example

// todo

See also