Pathfind::getNthClosestVehicleNode: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">pathfind.getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.pathfind.getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Pathfind_function_c}}
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:29, 6 May 2017

Syntax

mp.game.pathfind.getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3);

Required Arguments

  • x: float
  • y: float
  • z: float
  • nthClosest: int
  • outPosition: Vector3
  • unknown1: unknown (to be checked)
  • unknown2: unknown (to be checked)
  • unknown3: unknown (to be checked)

Return value

  • Vector3

Example

// todo

See also

Template:Pathfind s function c