Pathfind::getClosestMajorVehicleNode: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:
Get the closest vehicle node to a given position, unknown1 = 3.0, unknown2 = 0
Get the closest vehicle node to a given position, unknown1 = 3.0, unknown2 = 0
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">pathfind.getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.pathfind.getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
Line 13: Line 13:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Pathfind_function_c}}
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

Get the closest vehicle node to a given position, unknown1 = 3.0, unknown2 = 0

Syntax

mp.game.pathfind.getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2);

Required Arguments

  • x: float
  • y: float
  • z: float
  • outPosition: Vector3
  • unknown1: float
  • unknown2: int

Return value

  • Vector3

Example

// todo

See also

Template:Pathfind s function c