Pathfind::setRoadsInAngledArea: Difference between revisions

From RAGE Multiplayer Wiki
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/* Corrected conflicting parameter names */
/* Corrected conflicting parameter names */
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">pathfind.setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.pathfind.setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x1:''' float
*'''x1:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Pathfind_function_c}}
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

/* Corrected conflicting parameter names */

Syntax

mp.game.pathfind.setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • angle: float
  • unknown1: Boolean
  • unknown2: Boolean
  • unknown3: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Pathfind s function c