Pathfind::getVehicleNodeProperties: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:
MulleDK19: Gets the density and flags of the closest node to the specified position.<br>Density is a value between 0 and 15, indicating how busy the road is.<br>Flags is a bit field.
MulleDK19: Gets the density and flags of the closest node to the specified position.<br>Density is a value between 0 and 15, indicating how busy the road is.<br>Flags is a bit field.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">pathfind.getVehicleNodeProperties(x, y, z, density, flags);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.pathfind.getVehicleNodeProperties(x, y, z, density, flags);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
Line 12: Line 12:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Pathfind_function_c}}
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

MulleDK19: Gets the density and flags of the closest node to the specified position.
Density is a value between 0 and 15, indicating how busy the road is.
Flags is a bit field.

Syntax

mp.game.pathfind.getVehicleNodeProperties(x, y, z, density, flags);

Required Arguments

  • x: float
  • y: float
  • z: float
  • density: int
  • flags: int

Return value

  • object: density, flags

Example

// todo

See also

Template:Pathfind s function c