Networkcash::networkEarnFromBounty: Difference between revisions

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==Syntax==<syntaxhighlight lang="javascript">networkcash.networkEarnFromBounty(amount, playerHandle, p2, p3);</syntaxhighlight>=== Required Arguments ===*'''amount:''' int*'''playerHandle:''' int*'''p2:''' unknown (to be checked)*'''p3:''' unknown (to be checked)===Return value===*'''int'''*'''unknown (to be checked)'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Networkcash_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
 
==Syntax==
<syntaxhighlight lang="javascript">mp.game.networkcash.networkEarnFromBounty(amount, playerHandle, p2, p3);</syntaxhighlight>
=== Required Arguments ===
*'''amount:''' int
*'''playerHandle:''' int
*'''p2:''' unknown (to be checked)
*'''p3:''' unknown (to be checked)
===Return value===
*'''int'''*'''unknown (to be checked)'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Networkcash_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

Syntax

mp.game.networkcash.networkEarnFromBounty(amount, playerHandle, p2, p3);

Required Arguments

  • amount: int
  • playerHandle: int
  • p2: unknown (to be checked)
  • p3: unknown (to be checked)

Return value

  • int*unknown (to be checked)

Example

// todo

See also

Template:Networkcash s function c