Template:Player definition c: Difference between revisions
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*Functions: | |||
**[[Player::addArmourTo|Player.addArmourTo]] | |||
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]] | |||
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]] | |||
**[[Player::applyBloodByZone|Player.applyBloodByZone]] | |||
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]] | |||
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]] | |||
**[[Player::applyBlood|Player.applyBlood]] | |||
**[[Player::applyDamageDecal|Player.applyDamageDecal]] | |||
**[[Player::applyDamagePack|Player.applyDamagePack]] | |||
**[[Player::applyDamageTo|Player.applyDamageTo]] | |||
**[[Player::call|Player.call]] | |||
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]] | |||
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]] | |||
**[[Player::canRagdoll|Player.canRagdoll]] | |||
**[[Player::clearAllProps|Player.clearAllProps]] | |||
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]] | |||
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]] | |||
**[[Player::clearBloodDamage|Player.clearBloodDamage]] | |||
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]] | |||
**[[Player::clearDecorations|Player.clearDecorations]] | |||
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]] | |||
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]] | |||
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]] | |||
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]] | |||
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]] | |||
**[[Player::clearProp|Player.clearProp]] | |||
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]] | |||
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]] | |||
**[[Player::clearTasks|Player.clearTasks]] | |||
**[[Player::clearWetness|Player.clearWetness]] | |||
**[[Player::cloneToTarget|Player.cloneToTarget]] | |||
**[[Player::clone|Player.clone]] | |||
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]] | |||
**[[Player::explodeHead|Player.explodeHead]] | |||
**[[Player::forceMotionState|Player.forceMotionState]] | |||
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]] | |||
**[[Player::getAccuracy|Player.getAccuracy]] | |||
**[[Player::getAlertness|Player.getAlertness]] | |||
**[[Player::getAmmoInClip|Player.getAmmoInClip]] | |||
**[[Player::getArmour|Player.getArmour]] | |||
**[[Player::getBoneCoords|Player.getBoneCoords]] | |||
**[[Player::getBoneIndex|Player.getBoneIndex]] | |||
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]] | |||
**[[Player::getCombatFloat|Player.getCombatFloat]] | |||
**[[Player::getCombatMovement|Player.getCombatMovement]] | |||
**[[Player::getCombatRange|Player.getCombatRange]] | |||
**[[Player::getConfigFlag|Player.getConfigFlag]] | |||
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]] | |||
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]] | |||
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]] | |||
**[[Player::getDecorationsState|Player.getDecorationsState]] | |||
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]] | |||
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]] | |||
**[[Player::getDrawableVariation|Player.getDrawableVariation]] | |||
**[[Player::getEnveffScale|Player.getEnveffScale]] | |||
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]] | |||
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]] | |||
**[[Player::getGroupIndex|Player.getGroupIndex]] | |||
**[[Player::getHeadBlendData|Player.getHeadBlendData]] | |||
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]] | |||
**[[Player::getIsTaskActive|Player.getIsTaskActive]] | |||
**[[Player::getJackTarget|Player.getJackTarget]] | |||
**[[Player::getLastDamageBone|Player.getLastDamageBone]] | |||
**[[Player::getMaxHealth|Player.getMaxHealth]] | |||
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]] | |||
**[[Player::getMoney|Player.getMoney]] | |||
**[[Player::getMount|Player.getMount]] | |||
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]] | |||
**[[Player::getNearbyPeds|Player.getNearbyPeds]] | |||
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]] | |||
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]] | |||
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]] | |||
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]] | |||
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]] | |||
**[[Player::getPaletteVariation|Player.getPaletteVariation]] | |||
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]] | |||
**[[Player::getParachuteState|Player.getParachuteState]] | |||
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]] | |||
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]] | |||
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]] | |||
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]] | |||
**[[Player::getPropIndex|Player.getPropIndex]] | |||
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]] | |||
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]] | |||
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]] | |||
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]] | |||
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]] | |||
**[[Player::getResetFlag|Player.getResetFlag]] | |||
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]] | |||
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]] | |||
**[[Player::getSequenceProgress|Player.getSequenceProgress]] | |||
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]] | |||
**[[Player::getStealthMovement|Player.getStealthMovement]] | |||
**[[Player::getTextureVariation|Player.getTextureVariation]] | |||
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]] | |||
**[[Player::getType|Player.getType]] | |||
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]] | |||
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]] | |||
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]] | |||
**[[Player::getsJacker|Player.getsJacker]] | |||
**[[Player::giveHelmet|Player.giveHelmet]] | |||
**[[Player::giveNmMessage|Player.giveNmMessage]] | |||
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]] | |||
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]] | |||
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]] | |||
**[[Player::isAPlayer|Player.isAPlayer]] | |||
**[[Player::isActiveInScenario|Player.isActiveInScenario]] | |||
**[[Player::isAimingFromCover|Player.isAimingFromCover]] | |||
**[[Player::isBeingArrested|Player.isBeingArrested]] | |||
**[[Player::isBeingJacked|Player.isBeingJacked]] | |||
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]] | |||
**[[Player::isBeingStunned|Player.isBeingStunned]] | |||
**[[Player::isClimbing|Player.isClimbing]] | |||
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]] | |||
**[[Player::isConversationDead|Player.isConversationDead]] | |||
**[[Player::isCuffed|Player.isCuffed]] | |||
**[[Player::isDeadOrDying|Player.isDeadOrDying]] | |||
**[[Player::isDiving|Player.isDiving]] | |||
**[[Player::isDoingDriveby|Player.isDoingDriveby]] | |||
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]] | |||
**[[Player::isDucking|Player.isDucking]] | |||
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]] | |||
**[[Player::isFacingPed|Player.isFacingPed]] | |||
**[[Player::isFalling|Player.isFalling]] | |||
**[[Player::isFatallyInjured|Player.isFatallyInjured]] | |||
**[[Player::isFleeing|Player.isFleeing]] | |||
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]] | |||
**[[Player::isGettingUp|Player.isGettingUp]] | |||
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]] | |||
**[[Player::isGroupMember|Player.isGroupMember]] | |||
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]] | |||
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]] | |||
**[[Player::isHeadtracking|Player.isHeadtracking]] | |||
**[[Player::isHuman|Player.isHuman]] | |||
**[[Player::isHurt|Player.isHurt]] | |||
**[[Player::isInAnyBoat|Player.isInAnyBoat]] | |||
**[[Player::isInAnyHeli|Player.isInAnyHeli]] | |||
**[[Player::isInAnyPlane|Player.isInAnyPlane]] | |||
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]] | |||
**[[Player::isInAnySub|Player.isInAnySub]] | |||
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]] | |||
**[[Player::isInAnyTrain|Player.isInAnyTrain]] | |||
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]] | |||
**[[Player::isInCombat|Player.isInCombat]] | |||
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]] | |||
**[[Player::isInCover|Player.isInCover]] | |||
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]] | |||
**[[Player::isInGroup|Player.isInGroup]] | |||
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]] | |||
**[[Player::isInModel|Player.isInModel]] | |||
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]] | |||
**[[Player::isInVehicle|Player.isInVehicle]] | |||
**[[Player::isInWrithe|Player.isInWrithe]] | |||
**[[Player::isInjured|Player.isInjured]] | |||
**[[Player::isJacking|Player.isJacking]] | |||
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]] | |||
**[[Player::isJumping|Player.isJumping]] | |||
**[[Player::isMale|Player.isMale]] | |||
**[[Player::isModel|Player.isModel]] | |||
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]] | |||
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]] | |||
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]] | |||
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]] | |||
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]] | |||
**[[Player::isOnAnyBike|Player.isOnAnyBike]] | |||
**[[Player::isOnFoot|Player.isOnFoot]] | |||
**[[Player::isOnMount|Player.isOnMount]] | |||
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]] | |||
**[[Player::isOnVehicle|Player.isOnVehicle]] | |||
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]] | |||
**[[Player::isPlantingBomb|Player.isPlantingBomb]] | |||
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]] | |||
**[[Player::isProne|Player.isProne]] | |||
**[[Player::isPropValid|Player.isPropValid]] | |||
**[[Player::isRagdoll|Player.isRagdoll]] | |||
**[[Player::isReloading|Player.isReloading]] | |||
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]] | |||
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]] | |||
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]] | |||
**[[Player::isRunning|Player.isRunning]] | |||
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]] | |||
**[[Player::isShootingInArea|Player.isShootingInArea]] | |||
**[[Player::isShooting|Player.isShooting]] | |||
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]] | |||
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]] | |||
**[[Player::isSprinting|Player.isSprinting]] | |||
**[[Player::isStill|Player.isStill]] | |||
**[[Player::isStopped|Player.isStopped]] | |||
**[[Player::isStrafing|Player.isStrafing]] | |||
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]] | |||
**[[Player::isSwimming|Player.isSwimming]] | |||
**[[Player::isTrackedVisible|Player.isTrackedVisible]] | |||
**[[Player::isTracked|Player.isTracked]] | |||
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]] | |||
**[[Player::isUsingActionMode|Player.isUsingActionMode]] | |||
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]] | |||
**[[Player::isUsingScenario|Player.isUsingScenario]] | |||
**[[Player::isVaulting|Player.isVaulting]] | |||
**[[Player::isWalking|Player.isWalking]] | |||
**[[Player::isWearingHelmet|Player.isWearingHelmet]] | |||
**[[Player::knockOffProp|Player.knockOffProp]] | |||
**[[Player::knockOffVehicle|Player.knockOffVehicle]] | |||
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]] | |||
**[[Player::playFacialAnim|Player.playFacialAnim]] | |||
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]] | |||
**[[Player::registerTarget|Player.registerTarget]] | |||
**[[Player::registerheadshot|Player.registerheadshot]] | |||
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]] | |||
**[[Player::removeFromGroup|Player.removeFromGroup]] | |||
**[[Player::removeHelmet|Player.removeHelmet]] | |||
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]] | |||
**[[Player::removeVoiceFx|Player.removeVoiceFx]] | |||
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]] | |||
**[[Player::resetLastVehicle|Player.resetLastVehicle]] | |||
**[[Player::resetMovementClipset|Player.resetMovementClipset]] | |||
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]] | |||
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]] | |||
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]] | |||
**[[Player::resetVoiceFx|Player.resetVoiceFx]] | |||
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]] | |||
**[[Player::resurrect|Player.resurrect]] | |||
**[[Player::reviveInjured|Player.reviveInjured]] | |||
**[[Player::setAccuracy|Player.setAccuracy]] | |||
**[[Player::setAlertness|Player.setAlertness]] | |||
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]] | |||
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]] | |||
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]] | |||
**[[Player::setAmmoInClip|Player.setAmmoInClip]] | |||
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]] | |||
**[[Player::setArmour|Player.setArmour]] | |||
**[[Player::setAsCop|Player.setAsCop]] | |||
**[[Player::setAsEnemy|Player.setAsEnemy]] | |||
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]] | |||
**[[Player::setAsGroupMember|Player.setAsGroupMember]] | |||
**[[Player::setBlendFromParents|Player.setBlendFromParents]] | |||
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]] | |||
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]] | |||
**[[Player::setCanArmIk|Player.setCanArmIk]] | |||
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]] | |||
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]] | |||
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]] | |||
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]] | |||
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]] | |||
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]] | |||
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]] | |||
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]] | |||
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]] | |||
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]] | |||
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]] | |||
**[[Player::setCanHeadIk|Player.setCanHeadIk]] | |||
**[[Player::setCanLegIk|Player.setCanLegIk]] | |||
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]] | |||
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]] | |||
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]] | |||
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]] | |||
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]] | |||
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]] | |||
**[[Player::setCanRagdoll|Player.setCanRagdoll]] | |||
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]] | |||
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]] | |||
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]] | |||
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]] | |||
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]] | |||
**[[Player::setCapsule|Player.setCapsule]] | |||
**[[Player::setCombatAbility|Player.setCombatAbility]] | |||
**[[Player::setCombatAttributes|Player.setCombatAttributes]] | |||
**[[Player::setCombatFloat|Player.setCombatFloat]] | |||
**[[Player::setCombatMovement|Player.setCombatMovement]] | |||
**[[Player::setCombatRange|Player.setCombatRange]] | |||
**[[Player::setComponentVariation|Player.setComponentVariation]] | |||
**[[Player::setConfigFlag|Player.setConfigFlag]] | |||
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]] | |||
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]] | |||
**[[Player::setCowerHash|Player.setCowerHash]] | |||
**[[Player::setDecoration|Player.setDecoration]] | |||
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]] | |||
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]] | |||
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]] | |||
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]] | |||
**[[Player::setDesiredHeading|Player.setDesiredHeading]] | |||
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]] | |||
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]] | |||
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]] | |||
**[[Player::setDiesInWater|Player.setDiesInWater]] | |||
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]] | |||
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]] | |||
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]] | |||
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]] | |||
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]] | |||
**[[Player::setDriverAbility|Player.setDriverAbility]] | |||
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]] | |||
**[[Player::setDucking|Player.setDucking]] | |||
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]] | |||
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]] | |||
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]] | |||
**[[Player::setEnableScuba|Player.setEnableScuba]] | |||
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]] | |||
**[[Player::setEnveffScale|Player.setEnveffScale]] | |||
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]] | |||
**[[Player::setEyeColor|Player.setEyeColor]] | |||
**[[Player::setFaceFeature|Player.setFaceFeature]] | |||
**[[Player::setFacialDecoration|Player.setFacialDecoration]] | |||
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]] | |||
**[[Player::setFiringPattern|Player.setFiringPattern]] | |||
**[[Player::setFleeAttributes|Player.setFleeAttributes]] | |||
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]] | |||
**[[Player::setGestureGroup|Player.setGestureGroup]] | |||
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]] | |||
**[[Player::setGravity|Player.setGravity]] | |||
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]] | |||
**[[Player::setHairColor|Player.setHairColor]] | |||
**[[Player::setHeadBlendData|Player.setHeadBlendData]] | |||
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]] | |||
**[[Player::setHeadOverlay|Player.setHeadOverlay]] | |||
**[[Player::setHearingRange|Player.setHearingRange]] | |||
**[[Player::setHelmetFlag|Player.setHelmetFlag]] | |||
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]] | |||
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]] | |||
**[[Player::setHelmet|Player.setHelmet]] | |||
**[[Player::setHighFallTask|Player.setHighFallTask]] | |||
**[[Player::setIdRange|Player.setIdRange]] | |||
**[[Player::setIkTarget|Player.setIkTarget]] | |||
**[[Player::setInVehicleContext|Player.setInVehicleContext]] | |||
**[[Player::setIntoVehicle|Player.setIntoVehicle]] | |||
**[[Player::setKeepTask|Player.setKeepTask]] | |||
**[[Player::setLegIkMode|Player.setLegIkMode]] | |||
**[[Player::setLodMultiplier|Player.setLodMultiplier]] | |||
**[[Player::setMaxHealth|Player.setMaxHealth]] | |||
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]] | |||
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]] | |||
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]] | |||
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]] | |||
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]] | |||
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]] | |||
**[[Player::setMoney|Player.setMoney]] | |||
**[[Player::setMotionBlur|Player.setMotionBlur]] | |||
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]] | |||
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]] | |||
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]] | |||
**[[Player::setMovementClipset|Player.setMovementClipset]] | |||
**[[Player::setNameDebug|Player.setNameDebug]] | |||
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]] | |||
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]] | |||
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]] | |||
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]] | |||
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]] | |||
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]] | |||
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]] | |||
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]] | |||
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]] | |||
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]] | |||
**[[Player::setPinnedDown|Player.setPinnedDown]] | |||
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]] | |||
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]] | |||
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]] | |||
**[[Player::setPropIndex|Player.setPropIndex]] | |||
**[[Player::setRagdollFlag|Player.setRagdollFlag]] | |||
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]] | |||
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]] | |||
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]] | |||
**[[Player::setRandomProps|Player.setRandomProps]] | |||
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]] | |||
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]] | |||
**[[Player::setResetFlag|Player.setResetFlag]] | |||
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]] | |||
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]] | |||
**[[Player::setSeeingRange|Player.setSeeingRange]] | |||
**[[Player::setShootRate|Player.setShootRate]] | |||
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]] | |||
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]] | |||
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]] | |||
**[[Player::setStealthMovement|Player.setStealthMovement]] | |||
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]] | |||
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]] | |||
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]] | |||
**[[Player::setStrafeClipset|Player.setStrafeClipset]] | |||
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]] | |||
**[[Player::setSweat|Player.setSweat]] | |||
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]] | |||
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]] | |||
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]] | |||
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]] | |||
**[[Player::setToLoadCover|Player.setToLoadCover]] | |||
**[[Player::setToRagdoll|Player.setToRagdoll]] | |||
**[[Player::setUsingActionMode|Player.setUsingActionMode]] | |||
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]] | |||
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]] | |||
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]] | |||
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]] | |||
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]] | |||
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]] | |||
**[[Player::setVoiceFx|Player.setVoiceFx]] | |||
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]] | |||
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]] | |||
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]] | |||
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]] | |||
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]] | |||
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]] | |||
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]] | |||
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]] | |||
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]] | |||
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]] | |||
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]] | |||
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]] | |||
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]] | |||
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]] | |||
**[[Player::setWetnessHeight|Player.setWetnessHeight]] | |||
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]] | |||
**[[Player::stopAnimTask|Player.stopAnimTask]] | |||
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]] | |||
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]] | |||
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]] | |||
**[[Player::taskAimGunAt|Player.taskAimGunAt]] | |||
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]] | |||
**[[Player::taskArrest|Player.taskArrest]] | |||
**[[Player::taskBoatMission|Player.taskBoatMission]] | |||
**[[Player::taskChatTo|Player.taskChatTo]] | |||
**[[Player::taskClearLookAt|Player.taskClearLookAt]] | |||
**[[Player::taskClimbLadder|Player.taskClimbLadder]] | |||
**[[Player::taskClimb|Player.taskClimb]] | |||
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]] | |||
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]] | |||
**[[Player::taskCombat|Player.taskCombat]] | |||
**[[Player::taskCower|Player.taskCower]] | |||
**[[Player::taskDriveBy|Player.taskDriveBy]] | |||
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]] | |||
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]] | |||
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]] | |||
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]] | |||
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]] | |||
**[[Player::taskForceMotionState|Player.taskForceMotionState]] | |||
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]] | |||
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]] | |||
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]] | |||
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]] | |||
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]] | |||
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]] | |||
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]] | |||
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]] | |||
**[[Player::taskGotoAiming|Player.taskGotoAiming]] | |||
**[[Player::taskGotoOffset|Player.taskGotoOffset]] | |||
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]] | |||
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]] | |||
**[[Player::taskHandsUp|Player.taskHandsUp]] | |||
**[[Player::taskHeliChase|Player.taskHeliChase]] | |||
**[[Player::taskHeliMission|Player.taskHeliMission]] | |||
**[[Player::taskJump|Player.taskJump]] | |||
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]] | |||
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]] | |||
**[[Player::taskLookAt|Player.taskLookAt]] | |||
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]] | |||
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]] | |||
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]] | |||
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]] | |||
**[[Player::taskParachute|Player.taskParachute]] | |||
**[[Player::taskPatrol|Player.taskPatrol]] | |||
**[[Player::taskPause|Player.taskPause]] | |||
**[[Player::taskPerformSequence|Player.taskPerformSequence]] | |||
**[[Player::taskPlaneChase|Player.taskPlaneChase]] | |||
**[[Player::taskPlaneLand|Player.taskPlaneLand]] | |||
**[[Player::taskPlaneMission|Player.taskPlaneMission]] | |||
**[[Player::taskPlantBomb|Player.taskPlantBomb]] | |||
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]] | |||
**[[Player::taskPlayAnim|Player.taskPlayAnim]] | |||
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]] | |||
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]] | |||
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]] | |||
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]] | |||
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]] | |||
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]] | |||
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]] | |||
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]] | |||
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]] | |||
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]] | |||
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]] | |||
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]] | |||
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]] | |||
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]] | |||
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]] | |||
**[[Player::taskSkyDive|Player.taskSkyDive]] | |||
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]] | |||
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]] | |||
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]] | |||
**[[Player::taskSmartFlee|Player.taskSmartFlee]] | |||
**[[Player::taskStandGuard|Player.taskStandGuard]] | |||
**[[Player::taskStandStill|Player.taskStandStill]] | |||
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]] | |||
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]] | |||
**[[Player::taskStayInCover|Player.taskStayInCover]] | |||
**[[Player::taskStealthKill|Player.taskStealthKill]] | |||
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]] | |||
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]] | |||
**[[Player::taskSweepAim|Player.taskSweepAim]] | |||
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]] | |||
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]] | |||
**[[Player::taskTurnToFace|Player.taskTurnToFace]] | |||
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]] | |||
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]] | |||
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]] | |||
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]] | |||
**[[Player::taskVehicleChase|Player.taskVehicleChase]] | |||
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]] | |||
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]] | |||
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]] | |||
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]] | |||
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]] | |||
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]] | |||
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]] | |||
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]] | |||
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]] | |||
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]] | |||
**[[Player::taskVehiclePark|Player.taskVehiclePark]] | |||
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]] | |||
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]] | |||
**[[Player::taskWanderInArea|Player.taskWanderInArea]] | |||
**[[Player::taskWanderStandard|Player.taskWanderStandard]] | |||
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]] | |||
**[[Player::taskWrithe|Player.taskWrithe]] | |||
**[[Player::uncuff|Player.uncuff]] | |||
**[[Player::unregisterheadshot|Player.unregisterheadshot]] | |||
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]] | |||
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]] | |||
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]] | |||
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]] | |||
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]] | |||
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]] | |||
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]] | |||
**[[Player::taskCrawl|Player.taskCrawl]] | |||
**[[Player::taskCrawlToCoords|Player.taskCrawlToCoords]] | |||
**[[Player::taskRevive|Player.taskRevive]] | |||
**[[Player::taskBleedingDeath|Player.taskBleedingDeath]] | |||
*Properties: | *Properties: | ||
**[[Players::isTypingInTextChat]] | |||
**[[Players::local]] | |||
**[[Player::name]] | **[[Player::name]] | ||
**[[Player::vehicle]] | **[[Player::vehicle]] | ||
**[[Entity::handle]] | |||
**[[Entity::id]] | **[[Entity::id]] | ||
**[[Entity::model]] | **[[Entity::model]] | ||
**[[Entity::position]] | **[[Entity::position]] | ||
**[[Entity::isPositionFrozen]] | |||
**[[Player::voiceVolume]] | |||
**[[Player::voiceAutoVolume]] | |||
**[[Player::voice3d]] | |||
**[[Player::isPlayerTalking]] | |||
**[[Player::p2pEnabled]] | |||
**[[Player::p2pConnected]] | |||
**[[ | |||
**[[Player:: | |||
**[[Player:: | |||
**[[Player:: | |||
**[[Player:: | |||
**[[Player:: | |||
**[[Player:: | |||
Latest revision as of 18:27, 25 December 2024
- Functions:
- Player.addArmourTo
- Player.addVehicleSubtaskAttackCoord
- Player.addVehicleSubtaskAttack
- Player.applyBloodByZone
- Player.applyBloodDamageByZone
- Player.applyBloodSpecific
- Player.applyBlood
- Player.applyDamageDecal
- Player.applyDamagePack
- Player.applyDamageTo
- Player.call
- Player.canInCombatSeeTarget
- Player.canKnockOffVehicle
- Player.canRagdoll
- Player.clearAllProps
- Player.clearAlternateMovementAnim
- Player.clearBloodDamageByZone
- Player.clearBloodDamage
- Player.clearDamageDecalByZone
- Player.clearDecorations
- Player.clearDriveByClipsetOverride
- Player.clearDrivebyTaskUnderneathDrivingTask
- Player.clearFacialDecorations
- Player.clearFacialIdleAnimOverride
- Player.clearLastDamageBone
- Player.clearProp
- Player.clearSecondaryTask
- Player.clearTasksImmediately
- Player.clearTasks
- Player.clearWetness
- Player.cloneToTarget
- Player.clone
- Player.controlMountedWeapon
- Player.explodeHead
- Player.forceMotionState
- Player.forceToOpenParachute
- Player.getAccuracy
- Player.getAlertness
- Player.getAmmoInClip
- Player.getArmour
- Player.getBoneCoords
- Player.getBoneIndex
- Player.getCauseOfDeath
- Player.getCombatFloat
- Player.getCombatMovement
- Player.getCombatRange
- Player.getConfigFlag
- Player.getCurrentScenarioId
- Player.getCurrentScriptedAnim
- Player.getDeadPickupCoords
- Player.getDecorationsState
- Player.getDefensiveAreaPosition
- Player.getDesiredMoveBlendRatio
- Player.getDrawableVariation
- Player.getEnveffScale
- Player.getExtractedDisplacement
- Player.getFloodInvincibility
- Player.getGroupIndex
- Player.getHeadBlendData
- Player.getHeadOverlayValue
- Player.getIsTaskActive
- Player.getJackTarget
- Player.getLastDamageBone
- Player.getMaxHealth
- Player.getMeleeTargetFor
- Player.getMoney
- Player.getMount
- Player.getNavmeshRouteDistanceRemaining
- Player.getNearbyPeds
- Player.getNearbyVehicles
- Player.getNumberOfDrawableVariations
- Player.getNumberOfPropDrawableVariations
- Player.getNumberOfPropTextureVariations
- Player.getNumberOfTextureVariations
- Player.getPaletteVariation
- Player.getParachuteLandingType
- Player.getParachuteState
- Player.getParachuteTintIndex
- Player.getPhoneGestureAnimCurrentTime
- Player.getPhoneGestureAnimTotalTime
- Player.getPlayerIsFollowing
- Player.getPropIndex
- Player.getPropTextureIndex
- Player.getRagdollBoneIndex
- Player.getRelationshipBetweens
- Player.getRelationshipGroupDefaultHash
- Player.getRelationshipGroupHash
- Player.getResetFlag
- Player.getScriptTaskStatus
- Player.getSeatIsTryingToEnter
- Player.getSequenceProgress
- Player.getSourceOfDeath
- Player.getStealthMovement
- Player.getTextureVariation
- Player.getTimeOfDeath
- Player.getType
- Player.getVehicleIsIn
- Player.getVehicleIsTryingToEnter
- Player.getVehicleIsUsing
- Player.getsJacker
- Player.giveHelmet
- Player.giveNmMessage
- Player.hasHeadBlendFinished
- Player.hasUseScenarioTask
- Player.hideBloodDamageByZone
- Player.isAPlayer
- Player.isActiveInScenario
- Player.isAimingFromCover
- Player.isBeingArrested
- Player.isBeingJacked
- Player.isBeingStealthKilled
- Player.isBeingStunned
- Player.isClimbing
- Player.isComponentVariationValid
- Player.isConversationDead
- Player.isCuffed
- Player.isDeadOrDying
- Player.isDiving
- Player.isDoingDriveby
- Player.isDrivebyTaskUnderneathDrivingTask
- Player.isDucking
- Player.isEvasiveDiving
- Player.isFacingPed
- Player.isFalling
- Player.isFatallyInjured
- Player.isFleeing
- Player.isGettingIntoAVehicle
- Player.isGettingUp
- Player.isGoingIntoCover
- Player.isGroupMember
- Player.isHangingOnToVehicle
- Player.isHeadtrackingPed
- Player.isHeadtracking
- Player.isHuman
- Player.isHurt
- Player.isInAnyBoat
- Player.isInAnyHeli
- Player.isInAnyPlane
- Player.isInAnyPoliceVehicle
- Player.isInAnySub
- Player.isInAnyTaxi
- Player.isInAnyTrain
- Player.isInAnyVehicle
- Player.isInCombat
- Player.isInCoverFacingLeft
- Player.isInCover
- Player.isInFlyingVehicle
- Player.isInGroup
- Player.isInMeleeCombat
- Player.isInModel
- Player.isInParachuteFreeFall
- Player.isInVehicle
- Player.isInWrithe
- Player.isInjured
- Player.isJacking
- Player.isJumpingOutOfVehicle
- Player.isJumping
- Player.isMale
- Player.isModel
- Player.isMountedWeaponTaskUnderneathDrivingTask
- Player.isMoveBlendRatioRunning
- Player.isMoveBlendRatioSprinting
- Player.isMoveBlendRatioStill
- Player.isMoveBlendRatioWalking
- Player.isOnAnyBike
- Player.isOnFoot
- Player.isOnMount
- Player.isOnSpecificVehicle
- Player.isOnVehicle
- Player.isPerformingStealthKill
- Player.isPlantingBomb
- Player.isPlayingPhoneGestureAnim
- Player.isProne
- Player.isPropValid
- Player.isRagdoll
- Player.isReloading
- Player.isRunningArrestTask
- Player.isRunningMobilePhoneTask
- Player.isRunningRagdollTask
- Player.isRunning
- Player.isScriptedScenarioUsingConditionalAnim
- Player.isShootingInArea
- Player.isShooting
- Player.isSittingInAnyVehicle
- Player.isSittingInVehicle
- Player.isSprinting
- Player.isStill
- Player.isStopped
- Player.isStrafing
- Player.isSwimmingUnderWater
- Player.isSwimming
- Player.isTrackedVisible
- Player.isTracked
- Player.isTryingToEnterALockedVehicle
- Player.isUsingActionMode
- Player.isUsingAnyScenario
- Player.isUsingScenario
- Player.isVaulting
- Player.isWalking
- Player.isWearingHelmet
- Player.knockOffProp
- Player.knockOffVehicle
- Player.playAnimOnRunningScenario
- Player.playFacialAnim
- Player.registerHatedTargetsAround
- Player.registerTarget
- Player.registerheadshot
- Player.removeDefensiveArea
- Player.removeFromGroup
- Player.removeHelmet
- Player.removePreferredCoverSet
- Player.removeVoiceFx
- Player.resetInVehicleContext
- Player.resetLastVehicle
- Player.resetMovementClipset
- Player.resetRagdollTimer
- Player.resetStrafeClipset
- Player.resetVisibleDamage
- Player.resetVoiceFx
- Player.resetWeaponMovementClipset
- Player.resurrect
- Player.reviveInjured
- Player.setAccuracy
- Player.setAlertness
- Player.setAllowVehiclesOverride
- Player.setAllowedToDuck
- Player.setAlternateMovementAnim
- Player.setAmmoInClip
- Player.setAngledDefensiveArea
- Player.setArmour
- Player.setAsCop
- Player.setAsEnemy
- Player.setAsGroupLeader
- Player.setAsGroupMember
- Player.setBlendFromParents
- Player.setBlockingOfNonTemporaryEvents
- Player.setBoundsOrientation
- Player.setCanArmIk
- Player.setCanAttackFriendly
- Player.setCanBeDraggedOut
- Player.setCanBeKnockedOffVehicle
- Player.setCanBeShotInVehicle
- Player.setCanBeTargetedWhenInjured
- Player.setCanBeTargetedWithoutLos
- Player.setCanBeTargettedByPlayer
- Player.setCanBeTargettedByTeam
- Player.setCanBeTargetted
- Player.setCanCowerInCover
- Player.setCanEvasiveDive
- Player.setCanHeadIk
- Player.setCanLegIk
- Player.setCanPeekInCover
- Player.setCanPlayAmbientAnims
- Player.setCanPlayAmbientBaseAnims
- Player.setCanPlayGestureAnims
- Player.setCanPlayVisemeAnims
- Player.setCanRagdollFromPlayerImpact
- Player.setCanRagdoll
- Player.setCanSmashGlass
- Player.setCanSwitchWeapon
- Player.setCanTeleportToGroupLeader
- Player.setCanTorsoIk
- Player.setCanUseAutoConversationLookat
- Player.setCapsule
- Player.setCombatAbility
- Player.setCombatAttributes
- Player.setCombatFloat
- Player.setCombatMovement
- Player.setCombatRange
- Player.setComponentVariation
- Player.setConfigFlag
- Player.setCoordsKeepVehicle
- Player.setCoordsNoGang
- Player.setCowerHash
- Player.setDecoration
- Player.setDefaultComponentVariation
- Player.setDefensiveAreaAttachedToPed
- Player.setDefensiveAreaDirection
- Player.setDefensiveSphereAttachedToPed
- Player.setDesiredHeading
- Player.setDesiredMoveBlendRatio
- Player.setDiesInSinkingVehicle
- Player.setDiesInVehicle
- Player.setDiesInWater
- Player.setDiesInstantlyInWater
- Player.setDiesWhenInjured
- Player.setDriveByClipsetOverride
- Player.setDriveTaskCruiseSpeed
- Player.setDriveTaskDrivingStyle
- Player.setDriverAbility
- Player.setDriverAggressiveness
- Player.setDucking
- Player.setEnableBoundAnkles
- Player.setEnableEnveffScale
- Player.setEnableHandcuffs
- Player.setEnableScuba
- Player.setEnableWeaponBlocking
- Player.setEnveffScale
- Player.setExclusivePhoneRelationships
- Player.setEyeColor
- Player.setFaceFeature
- Player.setFacialDecoration
- Player.setFacialIdleAnimOverride
- Player.setFiringPattern
- Player.setFleeAttributes
- Player.setGeneratesDeadBodyEvents
- Player.setGestureGroup
- Player.setGetOutUpsideDownVehicle
- Player.setGravity
- Player.setGroupMemberPassengerIndex
- Player.setHairColor
- Player.setHeadBlendData
- Player.setHeadOverlayColor
- Player.setHeadOverlay
- Player.setHearingRange
- Player.setHelmetFlag
- Player.setHelmetPropIndex
- Player.setHelmetTextureIndex
- Player.setHelmet
- Player.setHighFallTask
- Player.setIdRange
- Player.setIkTarget
- Player.setInVehicleContext
- Player.setIntoVehicle
- Player.setKeepTask
- Player.setLegIkMode
- Player.setLodMultiplier
- Player.setMaxHealth
- Player.setMaxMoveBlendRatio
- Player.setMaxTimeInWater
- Player.setMaxTimeUnderwater
- Player.setMinGroundTimeForStungun
- Player.setMinMoveBlendRatio
- Player.setModelIsSuppressed
- Player.setMoney
- Player.setMotionBlur
- Player.setMountedWeaponTarget
- Player.setMoveAnimsBlendOut
- Player.setMoveRateOverride
- Player.setMovementClipset
- Player.setNameDebug
- Player.setNeverLeavesGroup
- Player.setParachuteTaskTarget
- Player.setParachuteTaskThrust
- Player.setParachuteTintIndex
- Player.setPathAvoidFire
- Player.setPathCanDropFromHeight
- Player.setPathCanUseClimbovers
- Player.setPathCanUseLadders
- Player.setPathPreferToAvoidWater
- Player.setPathsWidthPlant
- Player.setPinnedDown
- Player.setPlaysHeadOnHornAnimWhenDiesInVehicle
- Player.setPreferredCoverSet
- Player.setPrimaryLookat
- Player.setPropIndex
- Player.setRagdollFlag
- Player.setRagdollForceFall
- Player.setRagdollOnCollision
- Player.setRandomComponentVariation
- Player.setRandomProps
- Player.setRelationshipGroupDefaultHash
- Player.setRelationshipGroupHash
- Player.setResetFlag
- Player.setResetRagdollFlag
- Player.setScriptedAnimSeatOffset
- Player.setSeeingRange
- Player.setShootRate
- Player.setShootsAtCoord
- Player.setSphereDefensiveArea
- Player.setStayInVehicleWhenJacked
- Player.setStealthMovement
- Player.setSteersAroundObjects
- Player.setSteersAroundPeds
- Player.setSteersAroundVehicles
- Player.setStrafeClipset
- Player.setSuffersCriticalHits
- Player.setSweat
- Player.setTargetLossResponse
- Player.setTaskVehicleChaseBehaviorFlag
- Player.setTaskVehicleChaseIdealPursuitDistance
- Player.setToInformRespectedFriends
- Player.setToLoadCover
- Player.setToRagdoll
- Player.setUsingActionMode
- Player.setVisualFieldCenterAngle
- Player.setVisualFieldMaxAngle
- Player.setVisualFieldMaxElevationAngle
- Player.setVisualFieldMinAngle
- Player.setVisualFieldMinElevationAngle
- Player.setVisualFieldPeripheralRange
- Player.setVoiceFx
- Player.setVoiceFxBQF
- Player.setVoiceFxChorus
- Player.setVoiceFxCompressor
- Player.setVoiceFxDistortion
- Player.setVoiceFxEcho
- Player.setVoiceFxFlanger
- Player.setVoiceFxGargle
- Player.setVoiceFxI3DL2Reverb
- Player.setVoiceFxParamEq
- Player.setVoiceFxPeakEq
- Player.setVoiceFxReverb
- Player.setVoiceFxVolume
- Player.setWeaponMovementClipset
- Player.setWetnessEnabledThisFrame
- Player.setWetnessHeight
- Player.stopAnimPlayback
- Player.stopAnimTask
- Player.stopWeaponFiringWhenDropped
- Player.taskAchieveHeading
- Player.taskAimGunAtCoord
- Player.taskAimGunAt
- Player.taskAimGunScripted
- Player.taskArrest
- Player.taskBoatMission
- Player.taskChatTo
- Player.taskClearLookAt
- Player.taskClimbLadder
- Player.taskClimb
- Player.taskCombatHatedTargetsAround
- Player.taskCombatHatedTargetsInArea
- Player.taskCombat
- Player.taskCower
- Player.taskDriveBy
- Player.taskEnterVehicle
- Player.taskFollowNavMeshToCoordAdvanced
- Player.taskFollowNavMeshToCoord
- Player.taskFollowPointRoute
- Player.taskFollowToOffsetOf
- Player.taskForceMotionState
- Player.taskGetOffBoat
- Player.taskGoStraightToCoord
- Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord
- Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
- Player.taskGoToCoordAnyMeansExtraParams
- Player.taskGoToCoordAnyMeans
- Player.taskGoToCoordWhileAimingAtCoord
- Player.taskGoToWhileAimingAt
- Player.taskGotoAiming
- Player.taskGotoOffset
- Player.taskGuardCurrentPosition
- Player.taskGuardSphereDefensiveArea
- Player.taskHandsUp
- Player.taskHeliChase
- Player.taskHeliMission
- Player.taskJump
- Player.taskLeaveAnyVehicle
- Player.taskLeaveVehicle
- Player.taskLookAt
- Player.taskMoveNetworkAdvanced
- Player.taskMoveNetwork
- Player.taskOpenVehicleDoor
- Player.taskParachuteToTarget
- Player.taskParachute
- Player.taskPatrol
- Player.taskPause
- Player.taskPerformSequence
- Player.taskPlaneChase
- Player.taskPlaneLand
- Player.taskPlaneMission
- Player.taskPlantBomb
- Player.taskPlayAnimAdvanced
- Player.taskPlayAnim
- Player.taskPlayPhoneGestureAnimation
- Player.taskPutDirectlyIntoCover
- Player.taskPutDirectlyIntoMelee
- Player.taskRappelFromHeli
- Player.taskReactAndFlee
- Player.taskReloadWeapon
- Player.taskScriptedAnim
- Player.taskScriptedAnimation
- Player.taskSeekCoverFrom
- Player.taskSeekCoverToCoords
- Player.taskSetBlockingOfNonTemporaryEvents
- Player.taskSetDecisionMaker
- Player.taskShockingEventReact
- Player.taskShootAtCoord
- Player.taskShuffleToNextVehicleSeat
- Player.taskSkyDive
- Player.taskSlideToCoordHdgRate
- Player.taskSlideToCoord
- Player.taskSmartFleeCoord
- Player.taskSmartFlee
- Player.taskStandGuard
- Player.taskStandStill
- Player.taskStartScenarioAtPosition
- Player.taskStartScenarioInPlace
- Player.taskStayInCover
- Player.taskStealthKill
- Player.taskStopPhoneGestureAnimation
- Player.taskSwapWeapon
- Player.taskSweepAim
- Player.taskSynchronizedScene
- Player.taskTurnToFaceCoord
- Player.taskTurnToFace
- Player.taskUseMobilePhoneTimed
- Player.taskUseMobilePhone
- Player.taskUseNearestScenarioToCoordWarp
- Player.taskVehicleAimAt
- Player.taskVehicleChase
- Player.taskVehicleDriveToCoordLongrange
- Player.taskVehicleDriveToCoord
- Player.taskVehicleDriveWander
- Player.taskVehicleEscort
- Player.taskVehicleFollowWaypointRecording
- Player.taskVehicleFollow
- Player.taskVehicleGotoNavmesh
- Player.taskVehicleHeliProtect
- Player.taskVehicleMissionCoorsTarget
- Player.taskVehicleMissionTarget
- Player.taskVehiclePark
- Player.taskVehicleShootAt
- Player.taskVehicleTempAction
- Player.taskWanderInArea
- Player.taskWanderStandard
- Player.taskWarpIntoVehicle
- Player.taskWrithe
- Player.uncuff
- Player.unregisterheadshot
- Player.updateHeadBlendData
- Player.updateTaskAimGunScriptedTarget
- Player.updateTaskHandsUpDuration
- Player.updateTaskSweepAim
- Player.wasKilledByStealth
- Player.wasKilledByTakedown
- Player.wasSkeletonUpdated
- Player.taskCrawl
- Player.taskCrawlToCoords
- Player.taskRevive
- Player.taskBleedingDeath
- Properties: