Template:Player definition c: Difference between revisions

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(Undo revision 4759 by Ragempdev (talk))
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*Functions:
**[[Player::addArmourTo|Player.addArmourTo]]
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]
**[[Player::applyBloodByZone|Player.applyBloodByZone]]
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]
**[[Player::applyBlood|Player.applyBlood]]
**[[Player::applyDamageDecal|Player.applyDamageDecal]]
**[[Player::applyDamagePack|Player.applyDamagePack]]
**[[Player::applyDamageTo|Player.applyDamageTo]]
**[[Player::call|Player.call]]
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]
**[[Player::canRagdoll|Player.canRagdoll]]
**[[Player::clearAllProps|Player.clearAllProps]]
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]
**[[Player::clearBloodDamage|Player.clearBloodDamage]]
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]
**[[Player::clearDecorations|Player.clearDecorations]]
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]
**[[Player::clearProp|Player.clearProp]]
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]
**[[Player::clearTasks|Player.clearTasks]]
**[[Player::clearWetness|Player.clearWetness]]
**[[Player::cloneToTarget|Player.cloneToTarget]]
**[[Player::clone|Player.clone]]
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]
**[[Player::explodeHead|Player.explodeHead]]
**[[Player::forceMotionState|Player.forceMotionState]]
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]
**[[Player::getAccuracy|Player.getAccuracy]]
**[[Player::getAlertness|Player.getAlertness]]
**[[Player::getAmmoInClip|Player.getAmmoInClip]]
**[[Player::getArmour|Player.getArmour]]
**[[Player::getBoneCoords|Player.getBoneCoords]]
**[[Player::getBoneIndex|Player.getBoneIndex]]
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]
**[[Player::getCombatFloat|Player.getCombatFloat]]
**[[Player::getCombatMovement|Player.getCombatMovement]]
**[[Player::getCombatRange|Player.getCombatRange]]
**[[Player::getConfigFlag|Player.getConfigFlag]]
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]]
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]]
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]
**[[Player::getDecorationsState|Player.getDecorationsState]]
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]
**[[Player::getDrawableVariation|Player.getDrawableVariation]]
**[[Player::getEnveffScale|Player.getEnveffScale]]
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]
**[[Player::getGroupIndex|Player.getGroupIndex]]
**[[Player::getHeadBlendData|Player.getHeadBlendData]]
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]
**[[Player::getIsTaskActive|Player.getIsTaskActive]]
**[[Player::getJackTarget|Player.getJackTarget]]
**[[Player::getLastDamageBone|Player.getLastDamageBone]]
**[[Player::getMaxHealth|Player.getMaxHealth]]
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]
**[[Player::getMoney|Player.getMoney]]
**[[Player::getMount|Player.getMount]]
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]
**[[Player::getNearbyPeds|Player.getNearbyPeds]]
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]
**[[Player::getPaletteVariation|Player.getPaletteVariation]]
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]
**[[Player::getParachuteState|Player.getParachuteState]]
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]
**[[Player::getPropIndex|Player.getPropIndex]]
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]
**[[Player::getResetFlag|Player.getResetFlag]]
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]
**[[Player::getSequenceProgress|Player.getSequenceProgress]]
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]
**[[Player::getStealthMovement|Player.getStealthMovement]]
**[[Player::getTextureVariation|Player.getTextureVariation]]
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]
**[[Player::getType|Player.getType]]
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]
**[[Player::getsJacker|Player.getsJacker]]
**[[Player::giveHelmet|Player.giveHelmet]]
**[[Player::giveNmMessage|Player.giveNmMessage]]
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]
**[[Player::isAPlayer|Player.isAPlayer]]
**[[Player::isActiveInScenario|Player.isActiveInScenario]]
**[[Player::isAimingFromCover|Player.isAimingFromCover]]
**[[Player::isBeingArrested|Player.isBeingArrested]]
**[[Player::isBeingJacked|Player.isBeingJacked]]
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]
**[[Player::isBeingStunned|Player.isBeingStunned]]
**[[Player::isClimbing|Player.isClimbing]]
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]
**[[Player::isConversationDead|Player.isConversationDead]]
**[[Player::isCuffed|Player.isCuffed]]
**[[Player::isDeadOrDying|Player.isDeadOrDying]]
**[[Player::isDiving|Player.isDiving]]
**[[Player::isDoingDriveby|Player.isDoingDriveby]]
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]
**[[Player::isDucking|Player.isDucking]]
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]
**[[Player::isFacingPed|Player.isFacingPed]]
**[[Player::isFalling|Player.isFalling]]
**[[Player::isFatallyInjured|Player.isFatallyInjured]]
**[[Player::isFleeing|Player.isFleeing]]
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]
**[[Player::isGettingUp|Player.isGettingUp]]
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]
**[[Player::isGroupMember|Player.isGroupMember]]
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]
**[[Player::isHeadtracking|Player.isHeadtracking]]
**[[Player::isHuman|Player.isHuman]]
**[[Player::isHurt|Player.isHurt]]
**[[Player::isInAnyBoat|Player.isInAnyBoat]]
**[[Player::isInAnyHeli|Player.isInAnyHeli]]
**[[Player::isInAnyPlane|Player.isInAnyPlane]]
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]
**[[Player::isInAnySub|Player.isInAnySub]]
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]
**[[Player::isInAnyTrain|Player.isInAnyTrain]]
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]
**[[Player::isInCombat|Player.isInCombat]]
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]
**[[Player::isInCover|Player.isInCover]]
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]
**[[Player::isInGroup|Player.isInGroup]]
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]
**[[Player::isInModel|Player.isInModel]]
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]
**[[Player::isInVehicle|Player.isInVehicle]]
**[[Player::isInWrithe|Player.isInWrithe]]
**[[Player::isInjured|Player.isInjured]]
**[[Player::isJacking|Player.isJacking]]
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]
**[[Player::isJumping|Player.isJumping]]
**[[Player::isMale|Player.isMale]]
**[[Player::isModel|Player.isModel]]
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]
**[[Player::isOnAnyBike|Player.isOnAnyBike]]
**[[Player::isOnFoot|Player.isOnFoot]]
**[[Player::isOnMount|Player.isOnMount]]
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]
**[[Player::isOnVehicle|Player.isOnVehicle]]
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]
**[[Player::isPlantingBomb|Player.isPlantingBomb]]
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]
**[[Player::isProne|Player.isProne]]
**[[Player::isPropValid|Player.isPropValid]]
**[[Player::isRagdoll|Player.isRagdoll]]
**[[Player::isReloading|Player.isReloading]]
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]
**[[Player::isRunning|Player.isRunning]]
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]
**[[Player::isShootingInArea|Player.isShootingInArea]]
**[[Player::isShooting|Player.isShooting]]
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]
**[[Player::isSprinting|Player.isSprinting]]
**[[Player::isStill|Player.isStill]]
**[[Player::isStopped|Player.isStopped]]
**[[Player::isStrafing|Player.isStrafing]]
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]
**[[Player::isSwimming|Player.isSwimming]]
**[[Player::isTrackedVisible|Player.isTrackedVisible]]
**[[Player::isTracked|Player.isTracked]]
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]
**[[Player::isUsingActionMode|Player.isUsingActionMode]]
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]
**[[Player::isUsingScenario|Player.isUsingScenario]]
**[[Player::isVaulting|Player.isVaulting]]
**[[Player::isWalking|Player.isWalking]]
**[[Player::isWearingHelmet|Player.isWearingHelmet]]
**[[Player::knockOffProp|Player.knockOffProp]]
**[[Player::knockOffVehicle|Player.knockOffVehicle]]
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]
**[[Player::playFacialAnim|Player.playFacialAnim]]
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]
**[[Player::registerTarget|Player.registerTarget]]
**[[Player::registerheadshot|Player.registerheadshot]]
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]
**[[Player::removeFromGroup|Player.removeFromGroup]]
**[[Player::removeHelmet|Player.removeHelmet]]
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]
**[[Player::removeVoiceFx|Player.removeVoiceFx]]
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]
**[[Player::resetLastVehicle|Player.resetLastVehicle]]
**[[Player::resetMovementClipset|Player.resetMovementClipset]]
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]
**[[Player::resetVoiceFx|Player.resetVoiceFx]]
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]
**[[Player::resurrect|Player.resurrect]]
**[[Player::reviveInjured|Player.reviveInjured]]
**[[Player::setAccuracy|Player.setAccuracy]]
**[[Player::setAlertness|Player.setAlertness]]
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]
**[[Player::setAmmoInClip|Player.setAmmoInClip]]
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]
**[[Player::setArmour|Player.setArmour]]
**[[Player::setAsCop|Player.setAsCop]]
**[[Player::setAsEnemy|Player.setAsEnemy]]
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]
**[[Player::setAsGroupMember|Player.setAsGroupMember]]
**[[Player::setBlendFromParents|Player.setBlendFromParents]]
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]
**[[Player::setCanArmIk|Player.setCanArmIk]]
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]
**[[Player::setCanHeadIk|Player.setCanHeadIk]]
**[[Player::setCanLegIk|Player.setCanLegIk]]
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]
**[[Player::setCanRagdoll|Player.setCanRagdoll]]
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]
**[[Player::setCapsule|Player.setCapsule]]
**[[Player::setCombatAbility|Player.setCombatAbility]]
**[[Player::setCombatAttributes|Player.setCombatAttributes]]
**[[Player::setCombatFloat|Player.setCombatFloat]]
**[[Player::setCombatMovement|Player.setCombatMovement]]
**[[Player::setCombatRange|Player.setCombatRange]]
**[[Player::setComponentVariation|Player.setComponentVariation]]
**[[Player::setConfigFlag|Player.setConfigFlag]]
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]
**[[Player::setCowerHash|Player.setCowerHash]]
**[[Player::setDecoration|Player.setDecoration]]
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]
**[[Player::setDesiredHeading|Player.setDesiredHeading]]
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]
**[[Player::setDiesInWater|Player.setDiesInWater]]
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]
**[[Player::setDriverAbility|Player.setDriverAbility]]
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]
**[[Player::setDucking|Player.setDucking]]
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]
**[[Player::setEnableScuba|Player.setEnableScuba]]
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]
**[[Player::setEnveffScale|Player.setEnveffScale]]
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]
**[[Player::setEyeColor|Player.setEyeColor]]
**[[Player::setFaceFeature|Player.setFaceFeature]]
**[[Player::setFacialDecoration|Player.setFacialDecoration]]
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]
**[[Player::setFiringPattern|Player.setFiringPattern]]
**[[Player::setFleeAttributes|Player.setFleeAttributes]]
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]
**[[Player::setGestureGroup|Player.setGestureGroup]]
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]
**[[Player::setGravity|Player.setGravity]]
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]
**[[Player::setHairColor|Player.setHairColor]]
**[[Player::setHeadBlendData|Player.setHeadBlendData]]
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]
**[[Player::setHeadOverlay|Player.setHeadOverlay]]
**[[Player::setHearingRange|Player.setHearingRange]]
**[[Player::setHelmetFlag|Player.setHelmetFlag]]
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]
**[[Player::setHelmet|Player.setHelmet]]
**[[Player::setHighFallTask|Player.setHighFallTask]]
**[[Player::setIdRange|Player.setIdRange]]
**[[Player::setIkTarget|Player.setIkTarget]]
**[[Player::setInVehicleContext|Player.setInVehicleContext]]
**[[Player::setIntoVehicle|Player.setIntoVehicle]]
**[[Player::setKeepTask|Player.setKeepTask]]
**[[Player::setLegIkMode|Player.setLegIkMode]]
**[[Player::setLodMultiplier|Player.setLodMultiplier]]
**[[Player::setMaxHealth|Player.setMaxHealth]]
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]
**[[Player::setMoney|Player.setMoney]]
**[[Player::setMotionBlur|Player.setMotionBlur]]
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]
**[[Player::setMovementClipset|Player.setMovementClipset]]
**[[Player::setNameDebug|Player.setNameDebug]]
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]
**[[Player::setPinnedDown|Player.setPinnedDown]]
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]
**[[Player::setPropIndex|Player.setPropIndex]]
**[[Player::setRagdollFlag|Player.setRagdollFlag]]
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]
**[[Player::setRandomProps|Player.setRandomProps]]
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]
**[[Player::setResetFlag|Player.setResetFlag]]
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]
**[[Player::setSeeingRange|Player.setSeeingRange]]
**[[Player::setShootRate|Player.setShootRate]]
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]
**[[Player::setStealthMovement|Player.setStealthMovement]]
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]
**[[Player::setStrafeClipset|Player.setStrafeClipset]]
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]
**[[Player::setSweat|Player.setSweat]]
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]
**[[Player::setToLoadCover|Player.setToLoadCover]]
**[[Player::setToRagdoll|Player.setToRagdoll]]
**[[Player::setUsingActionMode|Player.setUsingActionMode]]
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]
**[[Player::setVoiceFx|Player.setVoiceFx]]
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]]
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]]
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]]
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]]
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]]
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]]
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]]
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]]
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]]
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]]
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]]
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]]
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]
**[[Player::setWetnessHeight|Player.setWetnessHeight]]
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]
**[[Player::stopAnimTask|Player.stopAnimTask]]
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]
**[[Player::taskAimGunAt|Player.taskAimGunAt]]
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]
**[[Player::taskArrest|Player.taskArrest]]
**[[Player::taskBoatMission|Player.taskBoatMission]]
**[[Player::taskChatTo|Player.taskChatTo]]
**[[Player::taskClearLookAt|Player.taskClearLookAt]]
**[[Player::taskClimbLadder|Player.taskClimbLadder]]
**[[Player::taskClimb|Player.taskClimb]]
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]
**[[Player::taskCombat|Player.taskCombat]]
**[[Player::taskCower|Player.taskCower]]
**[[Player::taskDriveBy|Player.taskDriveBy]]
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]
**[[Player::taskForceMotionState|Player.taskForceMotionState]]
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]
**[[Player::taskGotoAiming|Player.taskGotoAiming]]
**[[Player::taskGotoOffset|Player.taskGotoOffset]]
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]
**[[Player::taskHandsUp|Player.taskHandsUp]]
**[[Player::taskHeliChase|Player.taskHeliChase]]
**[[Player::taskHeliMission|Player.taskHeliMission]]
**[[Player::taskJump|Player.taskJump]]
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]
**[[Player::taskLookAt|Player.taskLookAt]]
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]
**[[Player::taskParachute|Player.taskParachute]]
**[[Player::taskPatrol|Player.taskPatrol]]
**[[Player::taskPause|Player.taskPause]]
**[[Player::taskPerformSequence|Player.taskPerformSequence]]
**[[Player::taskPlaneChase|Player.taskPlaneChase]]
**[[Player::taskPlaneLand|Player.taskPlaneLand]]
**[[Player::taskPlaneMission|Player.taskPlaneMission]]
**[[Player::taskPlantBomb|Player.taskPlantBomb]]
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]
**[[Player::taskPlayAnim|Player.taskPlayAnim]]
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]]
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]
**[[Player::taskSkyDive|Player.taskSkyDive]]
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]
**[[Player::taskSmartFlee|Player.taskSmartFlee]]
**[[Player::taskStandGuard|Player.taskStandGuard]]
**[[Player::taskStandStill|Player.taskStandStill]]
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]
**[[Player::taskStayInCover|Player.taskStayInCover]]
**[[Player::taskStealthKill|Player.taskStealthKill]]
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]
**[[Player::taskSweepAim|Player.taskSweepAim]]
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]
**[[Player::taskTurnToFace|Player.taskTurnToFace]]
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]
**[[Player::taskVehicleChase|Player.taskVehicleChase]]
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]
**[[Player::taskVehiclePark|Player.taskVehiclePark]]
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]
**[[Player::taskWanderInArea|Player.taskWanderInArea]]
**[[Player::taskWanderStandard|Player.taskWanderStandard]]
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]
**[[Player::taskWrithe|Player.taskWrithe]]
**[[Player::uncuff|Player.uncuff]]
**[[Player::unregisterheadshot|Player.unregisterheadshot]]
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]
**[[Player::taskCrawl|Player.taskCrawl]]
**[[Player::taskCrawlToCoords|Player.taskCrawlToCoords]]
**[[Player::taskRevive|Player.taskRevive]]
**[[Player::taskBleedingDeath|Player.taskBleedingDeath]]
*Properties:
*Properties:
**[[Players::isTypingInTextChat]]
**[[Players::local]]
**[[Player::name]]
**[[Player::vehicle]]
**[[Entity::handle]]
**[[Entity::id]]
**[[Entity::id]]
**[[Entity::handle]]
**[[Entity::model]]
**[[Entity::position]]
**[[Entity::position]]
**[[Entity::model]]
**[[Entity::isPositionFrozen]]
**[[Player::vehicle]]
**[[Player::voiceVolume]]
**[[Player::name]]
**[[Player::voiceAutoVolume]]
*Functions:
**[[Player::voice3d]]
**[[Player::isUsingActionMode|Player::isUsingActionMode()]]
**[[Player::isPlayerTalking]]
**[[Player::setMinMoveBlendRatio|Player::setMinMoveBlendRatio(value)]]
**[[Player::p2pEnabled]]
**[[Player::setRagdollForceFall|Player::setRagdollForceFall()]]
**[[Player::p2pConnected]]
**[[Player::isOnFoot|Player::isOnFoot()]]
**[[Player::setAsEnemy|Player::setAsEnemy(toggle)]]
**[[Player::setDucking|Player::setDucking(toggle)]]
**[[Player::getTextureVariation|Player::getTextureVariation(componentId)]]
**[[Player::setTargetLossResponse|Player::setTargetLossResponse(responseType)]]
**[[Player::setMoveRateOverride|Player::setMoveRateOverride(value)]]
**[[Player::clearProp|Player::clearProp(propId)]]
**[[Player::setMotionBlur|Player::setMotionBlur(toggle)]]
**[[Player::isInAnyPoliceVehicle|Player::isInAnyPoliceVehicle()]]
**[[Player::setGroupMemberPassengerIndex|Player::setGroupMemberPassengerIndex(index)]]
**[[Player::clearDecorations|Player::clearDecorations()]]
**[[Player::setCanPlayAmbientBaseAnims|Player::setCanPlayAmbientBaseAnims(toggle)]]
**[[Player::setToInformRespectedFriends|Player::setToInformRespectedFriends(radius, maxFriends)]]
**[[Player::isVaulting|Player::isVaulting()]]
**[[Player::wasSkeletonUpdated|Player::wasSkeletonUpdated()]]
**[[Player::isAPlayer|Player::isAPlayer()]]
**[[Player::canRagdoll|Player::canRagdoll()]]
**[[Player::setBlendFromParents|Player::setBlendFromParents(p1, p2, p3, p4)]]
**[[Player::setSteersAroundObjects|Player::setSteersAroundObjects(toggle)]]
**[[Player::forceToOpenParachute|Player::forceToOpenParachute()]]
**[[Player::getCauseOfDeath|Player::getCauseOfDeath()]]
**[[Player::getBoneCoords|Player::getBoneCoords(boneId, offsetX, offsetY, offsetZ)]]
**[[Player::getMeleeTargetFor|Player::getMeleeTargetFor()]]
**[[Player::setConfigFlag|Player::setConfigFlag(flagId, value)]]
**[[Player::isUsingScenario|Player::isUsingScenario(scenario)]]
**[[Player::isHangingOnToVehicle|Player::isHangingOnToVehicle()]]
**[[Player::setCanSmashGlass|Player::setCanSmashGlass(p1, p2)]]
**[[Player::getTimeOfDeath|Player::getTimeOfDeath()]]
**[[Player::resetStrafeClipset|Player::resetStrafeClipset()]]
**[[Player::getRagdollBoneIndex|Player::getRagdollBoneIndex(bone)]]
**[[Player::resetInVehicleContext|Player::resetInVehicleContext()]]
**[[Player::getNearbyPeds|Player::getNearbyPeds(sizeAndPeds, ignore)]]
**[[Player::isReloading|Player::isReloading()]]
**[[Player::setWeaponMovementClipset|Player::setWeaponMovementClipset(clipSet)]]
**[[Player::setComponentVariation|Player::setComponentVariation(componentId, drawableId, textureId, paletteId)]]
**[[Player::setRagdollFlag|Player::setRagdollFlag(flag)]]
**[[Player::setHelmetPropIndex|Player::setHelmetPropIndex(propIndex)]]
**[[Player::getHeadBlendData|Player::getHeadBlendData(headBlendData)]]
**[[Player::getNumberOfDrawableVariations|Player::getNumberOfDrawableVariations(componentId)]]
**[[Player::setSweat|Player::setSweat(sweat)]]
**[[Player::isInAnyHeli|Player::isInAnyHeli()]]
**[[Player::setStrafeClipset|Player::setStrafeClipset(clipSet)]]
**[[Player::setDiesInVehicle|Player::setDiesInVehicle(toggle)]]
**[[Player::setAsGroupLeader|Player::setAsGroupLeader(groupId)]]
**[[Player::isRunningMobilePhoneTask|Player::isRunningMobilePhoneTask()]]
**[[Player::isPropValid|Player::isPropValid(componentId, drawableId, TextureId)]]
**[[Player::getFloodInvincibility|Player::getFloodInvincibility(p1)]]
**[[Player::explodeHead|Player::explodeHead(weaponHash)]]
**[[Player::setVisualFieldMinAngle|Player::setVisualFieldMinAngle(value)]]
**[[Player::isInAnyBoat|Player::isInAnyBoat()]]
**[[Player::setCanTeleportToGroupLeader|Player::setCanTeleportToGroupLeader(groupHandle, toggle)]]
**[[Player::registerTarget|Player::registerTarget(target)]]
**[[Player::applyBloodByZone|Player::applyBloodByZone(p1, p2, p3, p4)]]
**[[Player::isDeadOrDying|Player::isDeadOrDying(p1)]]
**[[Player::setToLoadCover|Player::setToLoadCover(toggle)]]
**[[Player::setParachuteTintIndex|Player::setParachuteTintIndex(tintIndex)]]
**[[Player::setHearingRange|Player::setHearingRange(value)]]
**[[Player::isShooting|Player::isShooting()]]
**[[Player::setCapsule|Player::setCapsule(value)]]
**[[Player::getAccuracy|Player::getAccuracy()]]
**[[Player::applyDamageDecal|Player::applyDamageDecal(p1, p2, p3, p4, p5, p6, p7, p8, p9)]]
**[[Player::isAimingFromCover|Player::isAimingFromCover()]]
**[[Player::resetVisibleDamage|Player::resetVisibleDamage()]]
**[[Player::setVisualFieldCenterAngle|Player::setVisualFieldCenterAngle(angle)]]
**[[Player::setAllowVehiclesOverride|Player::setAllowVehiclesOverride(toggle)]]
**[[Player::getDefensiveAreaPosition|Player::getDefensiveAreaPosition(p1)]]
**[[Player::setCombatRange|Player::setCombatRange(p1)]]
**[[Player::setNeverLeavesGroup|Player::setNeverLeavesGroup(toggle)]]
**[[Player::getBoneIndex|Player::getBoneIndex(boneId)]]
**[[Player::getMoney|Player::getMoney()]]
**[[Player::setDefensiveAreaDirection|Player::setDefensiveAreaDirection(p1, p2, p3, p4)]]
**[[Player::isEvasiveDiving|Player::isEvasiveDiving(evadingEntity)]]
**[[Player::getRelationshipGroupDefaultHash|Player::getRelationshipGroupDefaultHash()]]
**[[Player::setCanBeTargetedWithoutLos|Player::setCanBeTargetedWithoutLos(toggle)]]
**[[Player::setMaxMoveBlendRatio|Player::setMaxMoveBlendRatio(value)]]
**[[Player::isJumpingOutOfVehicle|Player::isJumpingOutOfVehicle()]]
**[[Player::setMaxTimeInWater|Player::setMaxTimeInWater(value)]]
**[[Player::registerheadshot|Player::registerheadshot()]]
**[[Player::setWetnessHeight|Player::setWetnessHeight(height)]]
**[[Player::isTryingToEnterALockedVehicle|Player::isTryingToEnterALockedVehicle()]]
**[[Player::knockOffVehicle|Player::knockOffVehicle()]]
**[[Player::setDefaultComponentVariation|Player::setDefaultComponentVariation()]]
**[[Player::isOnMount|Player::isOnMount()]]
**[[Player::applyDamagePack|Player::applyDamagePack(damagePack, damage, mult)]]
**[[Player::setSteersAroundPeds|Player::setSteersAroundPeds(toggle)]]
**[[Player::getMaxHealth|Player::getMaxHealth()]]
**[[Player::isRagdoll|Player::isRagdoll()]]
**[[Player::isInCombat|Player::isInCombat(target)]]
**[[Player::setHeadOverlay|Player::setHeadOverlay(overlayID, index, opacity)]]
**[[Player::setHeadOverlayColor|Player::setHeadOverlayColor(overlayID, colorType, colorID, secondColorID)]]
**[[Player::isJacking|Player::isJacking()]]
**[[Player::clearDriveByClipsetOverride|Player::clearDriveByClipsetOverride()]]
**[[Player::isTracked|Player::isTracked()]]
**[[Player::setHairColor|Player::setHairColor(colorID, highlightColorID)]]
**[[Player::setCombatMovement|Player::setCombatMovement(combatMovement)]]
**[[Player::isInMeleeCombat|Player::isInMeleeCombat()]]
**[[Player::setDefensiveAreaAttachedToPed|Player::setDefensiveAreaAttachedToPed(attachPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)]]
**[[Player::setBoundsOrientation|Player::setBoundsOrientation(p1, p2, p3, p4, p5)]]
**[[Player::isBeingStunned|Player::isBeingStunned(p1)]]
**[[Player::setEyeColor|Player::setEyeColor(index)]]
**[[Player::canKnockOffVehicle|Player::canKnockOffVehicle()]]
**[[Player::clearDamageDecalByZone|Player::clearDamageDecalByZone(p1, p2)]]
**[[Player::getCombatFloat|Player::getCombatFloat(p1)]]
**[[Player::setInVehicleContext|Player::setInVehicleContext(context)]]
**[[Player::isStopped|Player::isStopped()]]
**[[Player::isClimbing|Player::isClimbing()]]
**[[Player::getJackTarget|Player::getJackTarget()]]
**[[Player::giveHelmet|Player::giveHelmet(cannotRemove, helmetFlag, textureIndex)]]
**[[Player::isDiving|Player::isDiving()]]
**[[Player::setHelmet|Player::setHelmet(canWearHelmet)]]
**[[Player::setFacialDecoration|Player::setFacialDecoration(collection, overlay)]]
**[[Player::setDiesInWater|Player::setDiesInWater(toggle)]]
**[[Player::clearBloodDamageByZone|Player::clearBloodDamageByZone(p1)]]
**[[Player::isUsingAnyScenario|Player::isUsingAnyScenario()]]
**[[Player::isInGroup|Player::isInGroup()]]
**[[Player::setScriptedAnimSeatOffset|Player::setScriptedAnimSeatOffset(p1)]]
**[[Player::isHurt|Player::isHurt()]]
**[[Player::addArmourTo|Player::addArmourTo(amount)]]
**[[Player::setDiesWhenInjured|Player::setDiesWhenInjured(toggle)]]
**[[Player::isHeadtrackingPed|Player::isHeadtrackingPed(ped2)]]
**[[Player::setDecoration|Player::setDecoration(collection, overlay)]]
**[[Player::getNumberOfPropDrawableVariations|Player::getNumberOfPropDrawableVariations(propId)]]
**[[Player::isInAnyPlane|Player::isInAnyPlane()]]
**[[Player::getVehicleIsUsing|Player::getVehicleIsUsing()]]
**[[Player::isInCover|Player::isInCover(p1)]]
**[[Player::setShootRate|Player::setShootRate(shootRate)]]
**[[Player::hideBloodDamageByZone|Player::hideBloodDamageByZone(p1, p2)]]
**[[Player::setCanPlayAmbientAnims|Player::setCanPlayAmbientAnims(toggle)]]
**[[Player::setCanBeTargetedWhenInjured|Player::setCanBeTargetedWhenInjured(toggle)]]
**[[Player::setCanBeTargetted|Player::setCanBeTargetted(toggle)]]
**[[Player::hasHeadBlendFinished|Player::hasHeadBlendFinished()]]
**[[Player::setCanBeTargettedByPlayer|Player::setCanBeTargettedByPlayer(player, toggle)]]
**[[Player::isOnVehicle|Player::isOnVehicle()]]
**[[Player::getDrawableVariation|Player::getDrawableVariation(componentId)]]
**[[Player::applyDamageTo|Player::applyDamageTo(damageAmount, p2)]]
**[[Player::getPlayerIsFollowing|Player::getPlayerIsFollowing()]]
**[[Player::setCanEvasiveDive|Player::setCanEvasiveDive(toggle)]]
**[[Player::setMaxTimeUnderwater|Player::setMaxTimeUnderwater(value)]]
**[[Player::setCanArmIk|Player::setCanArmIk(toggle)]]
**[[Player::isMale|Player::isMale()]]
**[[Player::isInAnyTaxi|Player::isInAnyTaxi()]]
**[[Player::isScriptedScenarioUsingConditionalAnim|Player::isScriptedScenarioUsingConditionalAnim(animDict, anim)]]
**[[Player::getSeatIsTryingToEnter|Player::getSeatIsTryingToEnter()]]
**[[Player::isInAnyTrain|Player::isInAnyTrain()]]
**[[Player::knockOffProp|Player::knockOffProp(p1, p2, p3, p4)]]
**[[Player::setVisualFieldMaxAngle|Player::setVisualFieldMaxAngle(value)]]
**[[Player::setFleeAttributes|Player::setFleeAttributes(attributes, p2)]]
**[[Player::setFaceFeature|Player::setFaceFeature(index, scale)]]
**[[Player::resurrect|Player::resurrect()]]
**[[Player::getDecorationsState|Player::getDecorationsState()]]
**[[Player::updateHeadBlendData|Player::updateHeadBlendData(shapeMix, skinMix, thirdMix)]]
**[[Player::clearFacialIdleAnimOverride|Player::clearFacialIdleAnimOverride()]]
**[[Player::setCanLegIk|Player::setCanLegIk(toggle)]]
**[[Player::removeDefensiveArea|Player::removeDefensiveArea(toggle)]]
**[[Player::setVisualFieldMaxElevationAngle|Player::setVisualFieldMaxElevationAngle(angle)]]
**[[Player::isInModel|Player::isInModel(modelHash)]]
**[[Player::getParachuteState|Player::getParachuteState()]]
**[[Player::setVisualFieldMinElevationAngle|Player::setVisualFieldMinElevationAngle(angle)]]
**[[Player::setCanBeKnockedOffVehicle|Player::setCanBeKnockedOffVehicle(state)]]
**[[Player::setAccuracy|Player::setAccuracy(accuracy)]]
**[[Player::getStealthMovement|Player::getStealthMovement()]]
**[[Player::getRelationshipGroupHash|Player::getRelationshipGroupHash()]]
**[[Player::isInParachuteFreeFall|Player::isInParachuteFreeFall()]]
**[[Player::isShootingInArea|Player::isShootingInArea(x1, y1, z1, x2, y2, z2, p7, p8)]]
**[[Player::getConfigFlag|Player::getConfigFlag(flagId, p2)]]
**[[Player::wasKilledByTakedown|Player::wasKilledByTakedown()]]
**[[Player::setGeneratesDeadBodyEvents|Player::setGeneratesDeadBodyEvents(toggle)]]
**[[Player::isHeadtracking|Player::isHeadtracking(entity)]]
**[[Player::getVehicleIsTryingToEnter|Player::getVehicleIsTryingToEnter()]]
**[[Player::applyBloodDamageByZone|Player::applyBloodDamageByZone(p1, p2, p3, p4)]]
**[[Player::isSittingInAnyVehicle|Player::isSittingInAnyVehicle()]]
**[[Player::applyBlood|Player::applyBlood(boneIndex, xRot, yRot, zRot, woundType)]]
**[[Player::setPreferredCoverSet|Player::setPreferredCoverSet(itemSet)]]
**[[Player::isInCoverFacingLeft|Player::isInCoverFacingLeft()]]
**[[Player::isInjured|Player::isInjured()]]
**[[Player::isBeingStealthKilled|Player::isBeingStealthKilled()]]
**[[Player::setCoordsNoGang|Player::setCoordsNoGang(posX, posY, posZ)]]
**[[Player::setStealthMovement|Player::setStealthMovement(p1, action)]]
**[[Player::getPropIndex|Player::getPropIndex(componentId)]]
**[[Player::getParachuteLandingType|Player::getParachuteLandingType()]]
**[[Player::reviveInjured|Player::reviveInjured()]]
**[[Player::clearLastDamageBone|Player::clearLastDamageBone()]]
**[[Player::getNumberOfTextureVariations|Player::getNumberOfTextureVariations(componentId, drawableId)]]
**[[Player::clearBloodDamage|Player::clearBloodDamage()]]
**[[Player::setAlternateMovementAnim|Player::setAlternateMovementAnim(stance, animDictionary, animationName, p4, p5)]]
**[[Player::isInFlyingVehicle|Player::isInFlyingVehicle()]]
**[[Player::isTrackedVisible|Player::isTrackedVisible()]]
**[[Player::registerHatedTargetsAround|Player::registerHatedTargetsAround(radius)]]
**[[Player::setPropIndex|Player::setPropIndex(componentId, drawableId, TextureId, attach)]]
**[[Player::getSourceOfDeath|Player::getSourceOfDeath()]]
**[[Player::setHeadBlendData|Player::setHeadBlendData(shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skinThirdID, shapeMix, skinMix, thirdMix, isParent)]]
**[[Player::isOnAnyBike|Player::isOnAnyBike()]]
**[[Player::getArmour|Player::getArmour()]]
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player::setPlaysHeadOnHornAnimWhenDiesInVehicle(toggle)]]
**[[Player::setShootsAtCoord|Player::setShootsAtCoord(x, y, z, toggle)]]
**[[Player::unregisterheadshot|Player::unregisterheadshot()]]
**[[Player::setKeepTask|Player::setKeepTask(toggle)]]
**[[Player::setEnableWeaponBlocking|Player::setEnableWeaponBlocking(toggle)]]
**[[Player::resetWeaponMovementClipset|Player::resetWeaponMovementClipset()]]
**[[Player::setNameDebug|Player::setNameDebug(name)]]
**[[Player::isInAnyVehicle|Player::isInAnyVehicle(atGetIn)]]
**[[Player::isBeingJacked|Player::isBeingJacked()]]
**[[Player::getVehicleIsIn|Player::getVehicleIsIn(getLastVehicle)]]
**[[Player::setFiringPattern|Player::setFiringPattern(patternHash)]]
**[[Player::setCoordsKeepVehicle|Player::setCoordsKeepVehicle(posX, posY, posZ)]]
**[[Player::getsJacker|Player::getsJacker()]]
**[[Player::isGroupMember|Player::isGroupMember(groupId)]]
**[[Player::getEnveffScale|Player::getEnveffScale()]]
**[[Player::clearWetness|Player::clearWetness()]]
**[[Player::setVisualFieldPeripheralRange|Player::setVisualFieldPeripheralRange(range)]]
**[[Player::setSphereDefensiveArea|Player::setSphereDefensiveArea(x, y, z, radius, p5, p6)]]
**[[Player::isSwimming|Player::isSwimming()]]
**[[Player::setMoveAnimsBlendOut|Player::setMoveAnimsBlendOut()]]
**[[Player::setAsGroupMember|Player::setAsGroupMember(groupId)]]
**[[Player::isGoingIntoCover|Player::isGoingIntoCover()]]
**[[Player::setCombatAttributes|Player::setCombatAttributes(attributeIndex, enabled)]]
**[[Player::setBlockingOfNonTemporaryEvents|Player::setBlockingOfNonTemporaryEvents(toggle)]]
**[[Player::resetRagdollTimer|Player::resetRagdollTimer()]]
**[[Player::setGravity|Player::setGravity(toggle)]]
**[[Player::isInVehicle|Player::isInVehicle(vehicle, atGetIn)]]
**[[Player::setCowerHash|Player::setCowerHash(p1)]]
**[[Player::getHeadOverlayValue|Player::getHeadOverlayValue(overlayID)]]
**[[Player::getNumberOfPropTextureVariations|Player::getNumberOfPropTextureVariations(propId, drawableId)]]
**[[Player::setDriverAggressiveness|Player::setDriverAggressiveness(aggressiveness)]]
**[[Player::removeHelmet|Player::removeHelmet(instantly)]]
**[[Player::isSittingInVehicle|Player::isSittingInVehicle(vehicle)]]
**[[Player::setMoney|Player::setMoney(amount)]]
**[[Player::setDesiredHeading|Player::setDesiredHeading(heading)]]
**[[Player::resetMovementClipset|Player::resetMovementClipset(p1)]]
**[[Player::setPinnedDown|Player::setPinnedDown(pinned, i)]]
**[[Player::setRelationshipGroupDefaultHash|Player::setRelationshipGroupDefaultHash(hash)]]
**[[Player::setToRagdoll|Player::setToRagdoll(time1, time2, ragdollType, p4, p5, p6)]]
**[[Player::setMovementClipset|Player::setMovementClipset(clipSet, p2)]]
**[[Player::getResetFlag|Player::getResetFlag(flagId)]]
**[[Player::setCanRagdoll|Player::setCanRagdoll(toggle)]]
**[[Player::giveNmMessage|Player::giveNmMessage()]]
**[[Player::setDriverAbility|Player::setDriverAbility(ability)]]
**[[Player::isDoingDriveby|Player::isDoingDriveby()]]
**[[Player::setCanAttackFriendly|Player::setCanAttackFriendly(toggle, p2)]]
**[[Player::setWetnessEnabledThisFrame|Player::setWetnessEnabledThisFrame()]]
**[[Player::isHuman|Player::isHuman()]]
**[[Player::setCanPlayGestureAnims|Player::setCanPlayGestureAnims(toggle)]]
**[[Player::setAsCop|Player::setAsCop(toggle)]]
**[[Player::isGettingIntoAVehicle|Player::isGettingIntoAVehicle()]]
**[[Player::resetLastVehicle|Player::resetLastVehicle()]]
**[[Player::isFleeing|Player::isFleeing()]]
**[[Player::setGetOutUpsideDownVehicle|Player::setGetOutUpsideDownVehicle(toggle)]]
**[[Player::setCanBeTargettedByTeam|Player::setCanBeTargettedByTeam(team, toggle)]]
**[[Player::setEnveffScale|Player::setEnveffScale(value)]]
**[[Player::isSwimmingUnderWater|Player::isSwimmingUnderWater()]]
**[[Player::setHelmetFlag|Player::setHelmetFlag(helmetFlag)]]
**[[Player::setCanHeadIk|Player::setCanHeadIk(toggle)]]
**[[Player::stopWeaponFiringWhenDropped|Player::stopWeaponFiringWhenDropped()]]
**[[Player::setCanBeDraggedOut|Player::setCanBeDraggedOut(toggle)]]
**[[Player::setResetFlag|Player::setResetFlag(flagId, doReset)]]
**[[Player::setIkTarget|Player::setIkTarget(p1, targetPed, boneLookAt, x, y, z, p7, duration, duration1)]]
**[[Player::setLegIkMode|Player::setLegIkMode(mode)]]
**[[Player::setRandomProps|Player::setRandomProps()]]
**[[Player::setCanPeekInCover|Player::setCanPeekInCover(toggle)]]
**[[Player::setEnableBoundAnkles|Player::setEnableBoundAnkles(toggle)]]
**[[Player::isPlantingBomb|Player::isPlantingBomb()]]
**[[Player::setCombatAbility|Player::setCombatAbility(p1)]]
**[[Player::setCanBeShotInVehicle|Player::setCanBeShotInVehicle(toggle)]]
**[[Player::setAngledDefensiveArea|Player::setAngledDefensiveArea(p1, p2, p3, p4, p5, p6, p7, p8, p9)]]
**[[Player::setRelationshipGroupHash|Player::setRelationshipGroupHash(hash)]]
**[[Player::setRandomComponentVariation|Player::setRandomComponentVariation(p1)]]
**[[Player::isModel|Player::isModel(modelHash)]]
**[[Player::setCanCowerInCover|Player::setCanCowerInCover(toggle)]]
**[[Player::setPrimaryLookat|Player::setPrimaryLookat(lookAt)]]
**[[Player::getDeadPickupCoords|Player::getDeadPickupCoords(p1, p2)]]
**[[Player::clearAllProps|Player::clearAllProps()]]
**[[Player::setArmour|Player::setArmour(amount)]]
**[[Player::isJumping|Player::isJumping()]]
**[[Player::getNearbyVehicles|Player::getNearbyVehicles(sizeAndVehs)]]
**[[Player::isDucking|Player::isDucking()]]
**[[Player::setEnableEnveffScale|Player::setEnableEnveffScale(toggle)]]
**[[Player::isProne|Player::isProne()]]
**[[Player::isFacingPed|Player::isFacingPed(otherPed, angle)]]
**[[Player::setDiesInSinkingVehicle|Player::setDiesInSinkingVehicle(toggle)]]
**[[Player::getLastDamageBone|Player::getLastDamageBone(outBone)]]
**[[Player::setUsingActionMode|Player::setUsingActionMode(p1, p2, action)]]
**[[Player::isFatallyInjured|Player::isFatallyInjured()]]
**[[Player::setResetRagdollFlag|Player::setResetRagdollFlag(flag)]]
**[[Player::clearAlternateMovementAnim|Player::clearAlternateMovementAnim(stance, p2)]]
**[[Player::setAllowedToDuck|Player::setAllowedToDuck(toggle)]]
**[[Player::setAlertness|Player::setAlertness(value)]]
**[[Player::setLodMultiplier|Player::setLodMultiplier(multiplier)]]
**[[Player::setGestureGroup|Player::setGestureGroup(p1)]]
**[[Player::getCombatMovement|Player::getCombatMovement()]]
**[[Player::setEnableHandcuffs|Player::setEnableHandcuffs(toggle)]]
**[[Player::setCanRagdollFromPlayerImpact|Player::setCanRagdollFromPlayerImpact(toggle)]]
**[[Player::isConversationDead|Player::isConversationDead()]]
**[[Player::getExtractedDisplacement|Player::getExtractedDisplacement(worldSpace)]]
**[[Player::getPropTextureIndex|Player::getPropTextureIndex(componentId)]]
**[[Player::setModelIsSuppressed|Player::setModelIsSuppressed(toggle)]]
**[[Player::playFacialAnim|Player::playFacialAnim(animName, animDict)]]
**[[Player::clearFacialDecorations|Player::clearFacialDecorations()]]
**[[Player::isRunningRagdollTask|Player::isRunningRagdollTask()]]
**[[Player::getPaletteVariation|Player::getPaletteVariation(componentId)]]
**[[Player::getMount|Player::getMount()]]
**[[Player::isComponentVariationValid|Player::isComponentVariationValid(componentId, drawableId, textureId)]]
**[[Player::cloneToTarget|Player::cloneToTarget(ped2)]]
**[[Player::canInCombatSeeTarget|Player::canInCombatSeeTarget(target)]]
**[[Player::getParachuteTintIndex|Player::getParachuteTintIndex(outTintIndex)]]
**[[Player::setSteersAroundVehicles|Player::setSteersAroundVehicles(toggle)]]
**[[Player::getRelationshipBetweens|Player::getRelationshipBetweens(ped2)]]
**[[Player::setSuffersCriticalHits|Player::setSuffersCriticalHits(toggle)]]
**[[Player::setCanUseAutoConversationLookat|Player::setCanUseAutoConversationLookat(toggle)]]
**[[Player::isOnSpecificVehicle|Player::isOnSpecificVehicle(vehicle)]]
**[[Player::setDriveByClipsetOverride|Player::setDriveByClipsetOverride(clipset)]]
**[[Player::removeFromGroup|Player::removeFromGroup()]]
**[[Player::setCanSwitchWeapon|Player::setCanSwitchWeapon(toggle)]]
**[[Player::setStayInVehicleWhenJacked|Player::setStayInVehicleWhenJacked(toggle)]]
**[[Player::setDiesInstantlyInWater|Player::setDiesInstantlyInWater(toggle)]]
**[[Player::applyBloodSpecific|Player::applyBloodSpecific(p1, p2, p3, p4, p5, p6, p7, p8)]]
**[[Player::clone|Player::clone(heading, networkHandle, pedHandle)]]
**[[Player::setRagdollOnCollision|Player::setRagdollOnCollision(toggle)]]
**[[Player::setIdRange|Player::setIdRange(value)]]
**[[Player::setHelmetTextureIndex|Player::setHelmetTextureIndex(textureIndex)]]
**[[Player::getGroupIndex|Player::getGroupIndex()]]
**[[Player::forceMotionState|Player::forceMotionState(motionStateHash, p2, p3, p4)]]
**[[Player::setSeeingRange|Player::setSeeingRange(value)]]
**[[Player::setCanTorsoIk|Player::setCanTorsoIk(toggle)]]
**[[Player::isWearingHelmet|Player::isWearingHelmet()]]
**[[Player::setMaxHealth|Player::setMaxHealth(value)]]
**[[Player::getAlertness|Player::getAlertness()]]
**[[Player::setIntoVehicle|Player::setIntoVehicle(vehicle, seatIndex)]]
**[[Player::setCanPlayVisemeAnims|Player::setCanPlayVisemeAnims(p1, p2)]]
**[[Player::setExclusivePhoneRelationships|Player::setExclusivePhoneRelationships()]]
**[[Player::wasKilledByStealth|Player::wasKilledByStealth()]]
**[[Player::setEnableScuba|Player::setEnableScuba(toggle)]]
**[[Player::setDefensiveSphereAttachedToPed|Player::setDefensiveSphereAttachedToPed(p1, p2, p3, p4, p5, p6)]]
**[[Player::getCombatRange|Player::getCombatRange()]]
**[[Player::setMinGroundTimeForStungun|Player::setMinGroundTimeForStungun(ms)]]
**[[Player::isFalling|Player::isFalling()]]
**[[Player::isInAnySub|Player::isInAnySub()]]
**[[Player::isPerformingStealthKill|Player::isPerformingStealthKill()]]
**[[Player::removePreferredCoverSet|Player::removePreferredCoverSet()]]
**[[Player::getType|Player::getType()]]
**[[Player::setCombatFloat|Player::setCombatFloat(combatType, p2)]]
**[[Player::setFacialIdleAnimOverride|Player::setFacialIdleAnimOverride(animName, animDict)]]

Latest revision as of 18:27, 25 December 2024