Template:Player definition c: Difference between revisions

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Line 10: Line 10:
**[[Player::applyDamagePack|Player.applyDamagePack]]
**[[Player::applyDamagePack|Player.applyDamagePack]]
**[[Player::applyDamageTo|Player.applyDamageTo]]
**[[Player::applyDamageTo|Player.applyDamageTo]]
**[[Player::call|Player.call]]
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]
Line 37: Line 38:
**[[Player::getAccuracy|Player.getAccuracy]]
**[[Player::getAccuracy|Player.getAccuracy]]
**[[Player::getAlertness|Player.getAlertness]]
**[[Player::getAlertness|Player.getAlertness]]
**[[Player::getAmmoInClip|Player.getAmmoInClip]]
**[[Player::getArmour|Player.getArmour]]
**[[Player::getArmour|Player.getArmour]]
**[[Player::getBoneCoords|Player.getBoneCoords]]
**[[Player::getBoneCoords|Player.getBoneCoords]]
Line 45: Line 47:
**[[Player::getCombatRange|Player.getCombatRange]]
**[[Player::getCombatRange|Player.getCombatRange]]
**[[Player::getConfigFlag|Player.getConfigFlag]]
**[[Player::getConfigFlag|Player.getConfigFlag]]
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]]
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]]
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]
**[[Player::getDecorationsState|Player.getDecorationsState]]
**[[Player::getDecorationsState|Player.getDecorationsState]]
Line 207: Line 211:
**[[Player::removeHelmet|Player.removeHelmet]]
**[[Player::removeHelmet|Player.removeHelmet]]
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]
**[[Player::removeVoiceFx|Player.removeVoiceFx]]
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]
**[[Player::resetLastVehicle|Player.resetLastVehicle]]
**[[Player::resetLastVehicle|Player.resetLastVehicle]]
Line 213: Line 218:
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]
**[[Player::resetVoiceFx|Player.resetVoiceFx]]
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]
**[[Player::resurrect|Player.resurrect]]
**[[Player::resurrect|Player.resurrect]]
Line 221: Line 227:
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]
**[[Player::setAmmoInClip|Player.setAmmoInClip]]
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]
**[[Player::setArmour|Player.setArmour]]
**[[Player::setArmour|Player.setArmour]]
Line 384: Line 391:
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]
**[[Player::setVoiceFx|Player.setVoiceFx]]
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]]
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]]
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]]
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]]
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]]
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]]
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]]
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]]
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]]
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]]
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]]
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]]
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]
Line 450: Line 470:
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]]
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]
Line 506: Line 527:
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]
**[[Player::taskCrawl|Player.taskCrawl]]
**[[Player::taskCrawlToCoords|Player.taskCrawlToCoords]]
**[[Player::taskRevive|Player.taskRevive]]
**[[Player::taskBleedingDeath|Player.taskBleedingDeath]]
*Properties:
*Properties:
**[[Players::isTypingInTextChat]]
**[[Players::local]]
**[[Player::name]]
**[[Player::name]]
**[[Player::vehicle]]
**[[Player::vehicle]]
Line 513: Line 540:
**[[Entity::model]]
**[[Entity::model]]
**[[Entity::position]]
**[[Entity::position]]
**[[Player::voiceVolume]
**[[Entity::isPositionFrozen]]
**[[Player::voiceAutoVolume]
**[[Player::voiceVolume]]
**[[Player::voice3d]
**[[Player::voiceAutoVolume]]
**[[Player::isPlayerTalking]
**[[Player::voice3d]]
**[[Player::isPlayerTalking]]
**[[Player::p2pEnabled]]
**[[Player::p2pConnected]]

Latest revision as of 18:27, 25 December 2024