Cutscene::registerEntityForCutscene: Difference between revisions
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==See also== | ==See also== | ||
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[[Category:Cutscene API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 20:00, 14 December 2024
Syntax
mp.game.cutscene.registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4);
Required Arguments
- cutscenePed: Ped handle or object
- cutsceneEntName: String
- p2: int
- modelHash: Model hash or name
- p4: int
Return value
- Undefined
Example
// todo
See also
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
- mp.game.cutscene.requestCutsceneAsync