Cutscene::canSetEnterStateForRegisteredEntity: Difference between revisions
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modelHash (p1) was always 0 in R* scripts | modelHash (p1) was always 0 in R* scripts | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''cutsceneEntName:''' String | *'''cutsceneEntName:''' String | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Cutscene_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Cutscene API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 19:59, 14 December 2024
modelHash (p1) was always 0 in R* scripts
Syntax
mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash);
Required Arguments
- cutsceneEntName: String
- modelHash: Model hash or name
Return value
- Boolean
Example
// todo
See also
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
- mp.game.cutscene.requestCutsceneAsync