Rope::loadRopeData: Difference between revisions
(yay) |
|||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string. | Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">rope.loadRopeData(rope, rope_preset);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.rope.loadRopeData(rope, rope_preset);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''rope:''' Object handle or object | *'''rope:''' Object handle or object | ||
| Line 9: | Line 9: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Rope_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 10:51, 12 May 2024
Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string.
Syntax
mp.game.rope.loadRopeData(rope, rope_preset);
Required Arguments
- rope: Object handle or object
- rope_preset: String
Return value
- unknown (to be checked)
Example
// todo
See also
- mp.game.rope.addRope
- mp.game.rope.applyImpulseToCloth
- mp.game.rope.attachEntitiesToRope
- mp.game.rope.attachRopeToEntity
- mp.game.rope.breakEntityGlass
- mp.game.rope.deleteChildRope
- mp.game.rope.deleteRope
- mp.game.rope.detachRopeFromEntity
- mp.game.rope.doesRopeExist
- mp.game.rope.getCgoffset
- mp.game.rope.getRopeLastVertexCoord
- mp.game.rope.getRopeLength
- mp.game.rope.getRopeVertexCoord
- mp.game.rope.getRopeVertexCount
- mp.game.rope.loadRopeData
- mp.game.rope.pinRopeVertex
- mp.game.rope.ropeConvertToSimple
- mp.game.rope.ropeDrawShadowEnabled
- mp.game.rope.ropeForceLength
- mp.game.rope.ropeResetLength
- mp.game.rope.ropeSetUpdatePinverts
- mp.game.rope.setCgAtBoundcenter
- mp.game.rope.setCgoffset
- mp.game.rope.setDamping
- mp.game.rope.setDisableBreaking
- mp.game.rope.setDisableFragDamage
- mp.game.rope.startRopeUnwindingFront
- mp.game.rope.startRopeWinding
- mp.game.rope.stopRopeUnwindingFront
- mp.game.rope.stopRopeWinding
- mp.game.rope.unpinRopeVertex