Decisionevent::isShockingEventInSphere: Difference between revisions
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Some events that i found, not sure about them, but seems to have logic based on my tests:<br><br> '82 - dead body<br> '86 - explosion<br> '87 - fire<br> '88 - shooting, fire extinguisher in use<br> '89 - shooting<br> '93 - ped using horn<br> '95 - ped receiving melee attack<br> '102 - living ped receiving shot<br> '104 - player thrown grenade, tear gas, smoke grenade, jerry can dropping gasoline<br> '105 - melee attack against veh<br> '106 - player running<br> '108 - vehicle theft<br> '112 - melee attack<br> '113 - veh rollover ped<br> '114 - dead ped receiving shot<br> '116 - aiming at ped<br> '121 - armed<br><br>*JulioNIB<br><br>Here is full dump of shocking event types from the exe camx.me/gtav/tasks/shockingevents.txt <br>(Looks like julios guesses are pretty accurate) | Some events that i found, not sure about them, but seems to have logic based on my tests:<br><br> '82 - dead body<br> '86 - explosion<br> '87 - fire<br> '88 - shooting, fire extinguisher in use<br> '89 - shooting<br> '93 - ped using horn<br> '95 - ped receiving melee attack<br> '102 - living ped receiving shot<br> '104 - player thrown grenade, tear gas, smoke grenade, jerry can dropping gasoline<br> '105 - melee attack against veh<br> '106 - player running<br> '108 - vehicle theft<br> '112 - melee attack<br> '113 - veh rollover ped<br> '114 - dead ped receiving shot<br> '116 - aiming at ped<br> '121 - armed<br><br>*JulioNIB<br><br>Here is full dump of shocking event types from the exe camx.me/gtav/tasks/shockingevents.txt <br>(Looks like julios guesses are pretty accurate) | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">decisionevent.isShockingEventInSphere(type, x, y, z, radius);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.decisionevent.isShockingEventInSphere(type, x, y, z, radius);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''type:''' int | *'''type:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Decisionevent_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:05, 6 May 2017
Some events that i found, not sure about them, but seems to have logic based on my tests:
'82 - dead body
'86 - explosion
'87 - fire
'88 - shooting, fire extinguisher in use
'89 - shooting
'93 - ped using horn
'95 - ped receiving melee attack
'102 - living ped receiving shot
'104 - player thrown grenade, tear gas, smoke grenade, jerry can dropping gasoline
'105 - melee attack against veh
'106 - player running
'108 - vehicle theft
'112 - melee attack
'113 - veh rollover ped
'114 - dead ped receiving shot
'116 - aiming at ped
'121 - armed
*JulioNIB
Here is full dump of shocking event types from the exe camx.me/gtav/tasks/shockingevents.txt
(Looks like julios guesses are pretty accurate)
Syntax
mp.game.decisionevent.isShockingEventInSphere(type, x, y, z, radius);
Required Arguments
- type: int
- x: float
- y: float
- z: float
- radius: float
Return value
- Boolean
Example
// todo