Template:Task functions c: Difference between revisions

From RAGE Multiplayer Wiki
 
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(One intermediate revision by the same user not shown)
Line 6: Line 6:
*[[Task::taskJump|mp.game.task.taskJump]]
*[[Task::taskJump|mp.game.task.taskJump]]
*[[Task::cower|mp.game.task.cower]]
*[[Task::cower|mp.game.task.cower]]
*[[Task::taskCower|mp.game.task.taskCower]]
*[[Task::handsUp|mp.game.task.handsUp]]
*[[Task::handsUp|mp.game.task.handsUp]]
*[[Task::taskHandsUp|mp.game.task.taskHandsUp]]
*[[Task::updateHandsUpDuration|mp.game.task.updateHandsUpDuration]]
*[[Task::updateHandsUpDuration|mp.game.task.updateHandsUpDuration]]
*[[Task::updateTaskHandsUpDuration|mp.game.task.updateTaskHandsUpDuration]]
*[[Task::openVehicleDoor|mp.game.task.openVehicleDoor]]
*[[Task::openVehicleDoor|mp.game.task.openVehicleDoor]]
*[[Task::taskOpenVehicleDoor|mp.game.task.taskOpenVehicleDoor]]
*[[Task::enterVehicle|mp.game.task.enterVehicle]]
*[[Task::enterVehicle|mp.game.task.enterVehicle]]
*[[Task::taskEnterVehicle|mp.game.task.taskEnterVehicle]]
*[[Task::leaveVehicle|mp.game.task.leaveVehicle]]
*[[Task::leaveVehicle|mp.game.task.leaveVehicle]]
*[[Task::taskLeaveVehicle|mp.game.task.taskLeaveVehicle]]
*[[Task::getOffBoat|mp.game.task.getOffBoat]]
*[[Task::getOffBoat|mp.game.task.getOffBoat]]
*[[Task::taskGetOffBoat|mp.game.task.taskGetOffBoat]]
*[[Task::skyDive|mp.game.task.skyDive]]
*[[Task::skyDive|mp.game.task.skyDive]]
*[[Task::taskSkyDive|mp.game.task.taskSkyDive]]
*[[Task::parachute|mp.game.task.parachute]]
*[[Task::parachute|mp.game.task.parachute]]
*[[Task::taskParachute|mp.game.task.taskParachute]]
*[[Task::parachuteToTarget|mp.game.task.parachuteToTarget]]
*[[Task::parachuteToTarget|mp.game.task.parachuteToTarget]]
*[[Task::taskParachuteToTarget|mp.game.task.taskParachuteToTarget]]
*[[Task::setParachuteTarget|mp.game.task.setParachuteTarget]]
*[[Task::setParachuteTarget|mp.game.task.setParachuteTarget]]
*[[Task::setParachuteTaskTarget|mp.game.task.setParachuteTaskTarget]]
*[[Task::setParachuteThrust|mp.game.task.setParachuteThrust]]
*[[Task::setParachuteThrust|mp.game.task.setParachuteThrust]]
*[[Task::setParachuteTaskThrust|mp.game.task.setParachuteTaskThrust]]
*[[Task::rappelFromHeli|mp.game.task.rappelFromHeli]]
*[[Task::rappelFromHeli|mp.game.task.rappelFromHeli]]
*[[Task::taskRappelFromHeli|mp.game.task.taskRappelFromHeli]]
*[[Task::vehicleDriveToCoord|mp.game.task.vehicleDriveToCoord]]
*[[Task::vehicleDriveToCoord|mp.game.task.vehicleDriveToCoord]]
*[[Task::taskVehicleDriveToCoord|mp.game.task.taskVehicleDriveToCoord]]
*[[Task::vehicleDriveToCoordLongrange|mp.game.task.vehicleDriveToCoordLongrange]]
*[[Task::vehicleDriveToCoordLongrange|mp.game.task.vehicleDriveToCoordLongrange]]
*[[Task::taskVehicleDriveToCoordLongrange|mp.game.task.taskVehicleDriveToCoordLongrange]]
*[[Task::vehicleDriveWander|mp.game.task.vehicleDriveWander]]
*[[Task::vehicleDriveWander|mp.game.task.vehicleDriveWander]]
*[[Task::taskVehicleDriveWander|mp.game.task.taskVehicleDriveWander]]
*[[Task::followToOffsetOfEntity|mp.game.task.followToOffsetOfEntity]]
*[[Task::followToOffsetOfEntity|mp.game.task.followToOffsetOfEntity]]
*[[Task::goStraightToCoord|mp.game.task.goStraightToCoord]]
*[[Task::goStraightToCoord|mp.game.task.goStraightToCoord]]
*[[Task::taskGoStraightToCoord|mp.game.task.taskGoStraightToCoord]]
*[[Task::goStraightToCoordRelativeToEntity|mp.game.task.goStraightToCoordRelativeToEntity]]
*[[Task::goStraightToCoordRelativeToEntity|mp.game.task.goStraightToCoordRelativeToEntity]]
*[[Task::achieveHeading|mp.game.task.achieveHeading]]
*[[Task::achieveHeading|mp.game.task.achieveHeading]]
*[[Task::taskAchieveHeading|mp.game.task.taskAchieveHeading]]
*[[Task::flushRoute|mp.game.task.flushRoute]]
*[[Task::flushRoute|mp.game.task.flushRoute]]
*[[Task::extendRoute|mp.game.task.extendRoute]]
*[[Task::extendRoute|mp.game.task.extendRoute]]
*[[Task::followPointRoute|mp.game.task.followPointRoute]]
*[[Task::followPointRoute|mp.game.task.followPointRoute]]
*[[Task::taskFollowPointRoute|mp.game.task.taskFollowPointRoute]]
*[[Task::goToEntity|mp.game.task.goToEntity]]
*[[Task::goToEntity|mp.game.task.goToEntity]]
*[[Task::smartFleeCoord|mp.game.task.smartFleeCoord]]
*[[Task::smartFleeCoord|mp.game.task.smartFleeCoord]]
*[[Task::taskSmartFleeCoord|mp.game.task.taskSmartFleeCoord]]
*[[Task::smartFleePed|mp.game.task.smartFleePed]]
*[[Task::smartFleePed|mp.game.task.smartFleePed]]
*[[Task::reactAndFleePed|mp.game.task.reactAndFleePed]]
*[[Task::reactAndFleePed|mp.game.task.reactAndFleePed]]
*[[Task::shockingEventReact|mp.game.task.shockingEventReact]]
*[[Task::shockingEventReact|mp.game.task.shockingEventReact]]
*[[Task::taskShockingEventReact|mp.game.task.taskShockingEventReact]]
*[[Task::wanderInArea|mp.game.task.wanderInArea]]
*[[Task::wanderInArea|mp.game.task.wanderInArea]]
*[[Task::taskWanderInArea|mp.game.task.taskWanderInArea]]
*[[Task::wanderStandard|mp.game.task.wanderStandard]]
*[[Task::wanderStandard|mp.game.task.wanderStandard]]
*[[Task::taskWanderStandard|mp.game.task.taskWanderStandard]]
*[[Task::wanderSpecific|mp.game.task.wanderSpecific]]
*[[Task::wanderSpecific|mp.game.task.wanderSpecific]]
*[[Task::vehiclePark|mp.game.task.vehiclePark]]
*[[Task::vehiclePark|mp.game.task.vehiclePark]]
*[[Task::taskVehiclePark|mp.game.task.taskVehiclePark]]
*[[Task::stealthKill|mp.game.task.stealthKill]]
*[[Task::stealthKill|mp.game.task.stealthKill]]
*[[Task::taskStealthKill|mp.game.task.taskStealthKill]]
*[[Task::plantBomb|mp.game.task.plantBomb]]
*[[Task::plantBomb|mp.game.task.plantBomb]]
*[[Task::taskPlantBomb|mp.game.task.taskPlantBomb]]
*[[Task::followNavMeshToCoord|mp.game.task.followNavMeshToCoord]]
*[[Task::followNavMeshToCoord|mp.game.task.followNavMeshToCoord]]
*[[Task::taskFollowNavMeshToCoord|mp.game.task.taskFollowNavMeshToCoord]]
*[[Task::followNavMeshToCoordAdvanced|mp.game.task.followNavMeshToCoordAdvanced]]
*[[Task::followNavMeshToCoordAdvanced|mp.game.task.followNavMeshToCoordAdvanced]]
*[[Task::taskFollowNavMeshToCoordAdvanced|mp.game.task.taskFollowNavMeshToCoordAdvanced]]
*[[Task::setPedPathCanUseClimbovers|mp.game.task.setPedPathCanUseClimbovers]]
*[[Task::setPedPathCanUseClimbovers|mp.game.task.setPedPathCanUseClimbovers]]
*[[Task::setPedPathCanUseLadders|mp.game.task.setPedPathCanUseLadders]]
*[[Task::setPedPathCanUseLadders|mp.game.task.setPedPathCanUseLadders]]
Line 80: Line 52:
*[[Task::getNavmeshRouteResult|mp.game.task.getNavmeshRouteResult]]
*[[Task::getNavmeshRouteResult|mp.game.task.getNavmeshRouteResult]]
*[[Task::goToCoordAnyMeans|mp.game.task.goToCoordAnyMeans]]
*[[Task::goToCoordAnyMeans|mp.game.task.goToCoordAnyMeans]]
*[[Task::taskGoToCoordAnyMeans|mp.game.task.taskGoToCoordAnyMeans]]
*[[Task::goToCoordAnyMeansExtraParams|mp.game.task.goToCoordAnyMeansExtraParams]]
*[[Task::goToCoordAnyMeansExtraParams|mp.game.task.goToCoordAnyMeansExtraParams]]
*[[Task::taskGoToCoordAnyMeansExtraParams|mp.game.task.taskGoToCoordAnyMeansExtraParams]]
*[[Task::goToCoordAnyMeansExtraParamsWithCruiseSpeed|mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Task::goToCoordAnyMeansExtraParamsWithCruiseSpeed|mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Task::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|mp.game.task.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]
*[[Task::playAnim|mp.game.task.playAnim]]
*[[Task::playAnim|mp.game.task.playAnim]]
*[[Task::taskPlayAnim|mp.game.task.taskPlayAnim]]
*[[Task::playAnimAdvanced|mp.game.task.playAnimAdvanced]]
*[[Task::playAnimAdvanced|mp.game.task.playAnimAdvanced]]
*[[Task::taskPlayAnimAdvanced|mp.game.task.taskPlayAnimAdvanced]]
*[[Task::stopAnim|mp.game.task.stopAnim]]
*[[Task::stopAnim|mp.game.task.stopAnim]]
*[[Task::stopAnimTask|mp.game.task.stopAnimTask]]
*[[Task::stopAnimTask|mp.game.task.stopAnimTask]]
*[[Task::scriptedAnimationRaw|mp.game.task.scriptedAnimationRaw]]
*[[Task::scriptedAnimationRaw|mp.game.task.scriptedAnimationRaw]]
*[[Task::taskScriptedAnimation|mp.game.task.taskScriptedAnimation]]
*[[Task::playEntityScriptedAnim|mp.game.task.playEntityScriptedAnim]]
*[[Task::playEntityScriptedAnim|mp.game.task.playEntityScriptedAnim]]
*[[Task::stopAnimPlayback|mp.game.task.stopAnimPlayback]]
*[[Task::stopAnimPlayback|mp.game.task.stopAnimPlayback]]
Line 100: Line 66:
*[[Task::setAnimLooped|mp.game.task.setAnimLooped]]
*[[Task::setAnimLooped|mp.game.task.setAnimLooped]]
*[[Task::playPhoneGestureAnimation|mp.game.task.playPhoneGestureAnimation]]
*[[Task::playPhoneGestureAnimation|mp.game.task.playPhoneGestureAnimation]]
*[[Task::taskPlayPhoneGestureAnimation|mp.game.task.taskPlayPhoneGestureAnimation]]
*[[Task::stopPhoneGestureAnimation|mp.game.task.stopPhoneGestureAnimation]]
*[[Task::stopPhoneGestureAnimation|mp.game.task.stopPhoneGestureAnimation]]
*[[Task::taskStopPhoneGestureAnimation|mp.game.task.taskStopPhoneGestureAnimation]]
*[[Task::isPlayingPhoneGestureAnim|mp.game.task.isPlayingPhoneGestureAnim]]
*[[Task::isPlayingPhoneGestureAnim|mp.game.task.isPlayingPhoneGestureAnim]]
*[[Task::getPhoneGestureAnimCurrentTime|mp.game.task.getPhoneGestureAnimCurrentTime]]
*[[Task::getPhoneGestureAnimCurrentTime|mp.game.task.getPhoneGestureAnimCurrentTime]]
Line 110: Line 74:
*[[Task::lookAtEntity|mp.game.task.lookAtEntity]]
*[[Task::lookAtEntity|mp.game.task.lookAtEntity]]
*[[Task::clearLookAt|mp.game.task.clearLookAt]]
*[[Task::clearLookAt|mp.game.task.clearLookAt]]
*[[Task::taskClearLookAt|mp.game.task.taskClearLookAt]]
*[[Task::openSequence|mp.game.task.openSequence]]
*[[Task::openSequence|mp.game.task.openSequence]]
*[[Task::closeSequence|mp.game.task.closeSequence]]
*[[Task::closeSequence|mp.game.task.closeSequence]]
*[[Task::performSequence|mp.game.task.performSequence]]
*[[Task::performSequence|mp.game.task.performSequence]]
*[[Task::taskPerformSequence|mp.game.task.taskPerformSequence]]
*[[Task::performSequenceLocally|mp.game.task.performSequenceLocally]]
*[[Task::performSequenceLocally|mp.game.task.performSequenceLocally]]
*[[Task::clearSequence|mp.game.task.clearSequence]]
*[[Task::clearSequence|mp.game.task.clearSequence]]
Line 125: Line 87:
*[[Task::getActiveVehicleMissionType|mp.game.task.getActiveVehicleMissionType]]
*[[Task::getActiveVehicleMissionType|mp.game.task.getActiveVehicleMissionType]]
*[[Task::leaveAnyVehicle|mp.game.task.leaveAnyVehicle]]
*[[Task::leaveAnyVehicle|mp.game.task.leaveAnyVehicle]]
*[[Task::taskLeaveAnyVehicle|mp.game.task.taskLeaveAnyVehicle]]
*[[Task::aimGunScripted|mp.game.task.aimGunScripted]]
*[[Task::aimGunScripted|mp.game.task.aimGunScripted]]
*[[Task::taskAimGunScripted|mp.game.task.taskAimGunScripted]]
*[[Task::aimGunScriptedWithTarget|mp.game.task.aimGunScriptedWithTarget]]
*[[Task::aimGunScriptedWithTarget|mp.game.task.aimGunScriptedWithTarget]]
*[[Task::updateAimGunScriptedTarget|mp.game.task.updateAimGunScriptedTarget]]
*[[Task::updateAimGunScriptedTarget|mp.game.task.updateAimGunScriptedTarget]]
Line 135: Line 95:
*[[Task::turnPedToFaceEntity|mp.game.task.turnPedToFaceEntity]]
*[[Task::turnPedToFaceEntity|mp.game.task.turnPedToFaceEntity]]
*[[Task::aimGunAtCoord|mp.game.task.aimGunAtCoord]]
*[[Task::aimGunAtCoord|mp.game.task.aimGunAtCoord]]
*[[Task::taskAimGunAtCoord|mp.game.task.taskAimGunAtCoord]]
*[[Task::shootAtCoord|mp.game.task.shootAtCoord]]
*[[Task::shootAtCoord|mp.game.task.shootAtCoord]]
*[[Task::taskShootAtCoord|mp.game.task.taskShootAtCoord]]
*[[Task::shuffleToNextVehicleSeat|mp.game.task.shuffleToNextVehicleSeat]]
*[[Task::shuffleToNextVehicleSeat|mp.game.task.shuffleToNextVehicleSeat]]
*[[Task::taskShuffleToNextVehicleSeat|mp.game.task.taskShuffleToNextVehicleSeat]]
*[[Task::clearPedS|mp.game.task.clearPedS]]
*[[Task::clearPedS|mp.game.task.clearPedS]]
*[[Task::clearPedSecondary|mp.game.task.clearPedSecondary]]
*[[Task::clearPedSecondary|mp.game.task.clearPedSecondary]]
Line 145: Line 102:
*[[Task::everyoneLeaveVehicle|mp.game.task.everyoneLeaveVehicle]]
*[[Task::everyoneLeaveVehicle|mp.game.task.everyoneLeaveVehicle]]
*[[Task::gotoEntityOffset|mp.game.task.gotoEntityOffset]]
*[[Task::gotoEntityOffset|mp.game.task.gotoEntityOffset]]
*[[Task::taskGotoEntityOffset|mp.game.task.taskGotoEntityOffset]]
*[[Task::gotoEntityOffsetXy|mp.game.task.gotoEntityOffsetXy]]
*[[Task::gotoEntityOffsetXy|mp.game.task.gotoEntityOffsetXy]]
*[[Task::turnPedToFaceCoord|mp.game.task.turnPedToFaceCoord]]
*[[Task::turnPedToFaceCoord|mp.game.task.turnPedToFaceCoord]]
*[[Task::vehicleTempAction|mp.game.task.vehicleTempAction]]
*[[Task::vehicleTempAction|mp.game.task.vehicleTempAction]]
*[[Task::taskVehicleTempAction|mp.game.task.taskVehicleTempAction]]
*[[Task::vehicleMission|mp.game.task.vehicleMission]]
*[[Task::vehicleMission|mp.game.task.vehicleMission]]
*[[Task::taskVehicleMission|mp.game.task.taskVehicleMission]]
*[[Task::vehicleMissionPedTarget|mp.game.task.vehicleMissionPedTarget]]
*[[Task::vehicleMissionPedTarget|mp.game.task.vehicleMissionPedTarget]]
*[[Task::vehicleMissionCoorsTarget|mp.game.task.vehicleMissionCoorsTarget]]
*[[Task::vehicleMissionCoorsTarget|mp.game.task.vehicleMissionCoorsTarget]]
*[[Task::taskVehicleMissionCoorsTarget|mp.game.task.taskVehicleMissionCoorsTarget]]
*[[Task::vehicleEscort|mp.game.task.vehicleEscort]]
*[[Task::vehicleEscort|mp.game.task.vehicleEscort]]
*[[Task::taskVehicleEscort|mp.game.task.taskVehicleEscort]]
*[[Task::vehicleFollow|mp.game.task.vehicleFollow]]
*[[Task::vehicleFollow|mp.game.task.vehicleFollow]]
*[[Task::taskVehicleFollow|mp.game.task.taskVehicleFollow]]
*[[Task::vehicleChase|mp.game.task.vehicleChase]]
*[[Task::vehicleChase|mp.game.task.vehicleChase]]
*[[Task::taskVehicleChase|mp.game.task.taskVehicleChase]]
*[[Task::vehicleHeliProtect|mp.game.task.vehicleHeliProtect]]
*[[Task::vehicleHeliProtect|mp.game.task.vehicleHeliProtect]]
*[[Task::taskVehicleHeliProtect|mp.game.task.taskVehicleHeliProtect]]
*[[Task::setVehicleChaseBehaviorFlag|mp.game.task.setVehicleChaseBehaviorFlag]]
*[[Task::setVehicleChaseBehaviorFlag|mp.game.task.setVehicleChaseBehaviorFlag]]
*[[Task::setTaskVehicleChaseBehaviorFlag|mp.game.task.setTaskVehicleChaseBehaviorFlag]]
*[[Task::setVehicleChaseIdealPursuitDistance|mp.game.task.setVehicleChaseIdealPursuitDistance]]
*[[Task::setVehicleChaseIdealPursuitDistance|mp.game.task.setVehicleChaseIdealPursuitDistance]]
*[[Task::setTaskVehicleChaseIdealPursuitDistance|mp.game.task.setTaskVehicleChaseIdealPursuitDistance]]
*[[Task::heliChase|mp.game.task.heliChase]]
*[[Task::heliChase|mp.game.task.heliChase]]
*[[Task::taskHeliChase|mp.game.task.taskHeliChase]]
*[[Task::planeChase|mp.game.task.planeChase]]
*[[Task::planeChase|mp.game.task.planeChase]]
*[[Task::taskPlaneChase|mp.game.task.taskPlaneChase]]
*[[Task::planeLand|mp.game.task.planeLand]]
*[[Task::planeLand|mp.game.task.planeLand]]
*[[Task::taskPlaneLand|mp.game.task.taskPlaneLand]]
*[[Task::clearVehicleS|mp.game.task.clearVehicleS]]
*[[Task::clearVehicleS|mp.game.task.clearVehicleS]]
*[[Task::planeGotoPreciseVtol|mp.game.task.planeGotoPreciseVtol]]
*[[Task::planeGotoPreciseVtol|mp.game.task.planeGotoPreciseVtol]]
*[[Task::submarineGotoAndStop|mp.game.task.submarineGotoAndStop]]
*[[Task::submarineGotoAndStop|mp.game.task.submarineGotoAndStop]]
*[[Task::heliMission|mp.game.task.heliMission]]
*[[Task::heliMission|mp.game.task.heliMission]]
*[[Task::taskHeliMission|mp.game.task.taskHeliMission]]
*[[Task::heliEscortHeli|mp.game.task.heliEscortHeli]]
*[[Task::heliEscortHeli|mp.game.task.heliEscortHeli]]
*[[Task::planeMission|mp.game.task.planeMission]]
*[[Task::planeMission|mp.game.task.planeMission]]
*[[Task::taskPlaneMission|mp.game.task.taskPlaneMission]]
*[[Task::planeTaxi|mp.game.task.planeTaxi]]
*[[Task::planeTaxi|mp.game.task.planeTaxi]]
*[[Task::boatMission|mp.game.task.boatMission]]
*[[Task::boatMission|mp.game.task.boatMission]]
*[[Task::taskBoatMission|mp.game.task.taskBoatMission]]
*[[Task::driveBy|mp.game.task.driveBy]]
*[[Task::driveBy|mp.game.task.driveBy]]
*[[Task::taskDriveBy|mp.game.task.taskDriveBy]]
*[[Task::setDrivebyTarget|mp.game.task.setDrivebyTarget]]
*[[Task::setDrivebyTarget|mp.game.task.setDrivebyTarget]]
*[[Task::clearDrivebyUnderneathDrivingTask|mp.game.task.clearDrivebyUnderneathDrivingTask]]
*[[Task::clearDrivebyUnderneathDrivingTask|mp.game.task.clearDrivebyUnderneathDrivingTask]]
*[[Task::clearDrivebyTaskUnderneathDrivingTask|mp.game.task.clearDrivebyTaskUnderneathDrivingTask]]
*[[Task::isDrivebyUnderneathDrivingTask|mp.game.task.isDrivebyUnderneathDrivingTask]]
*[[Task::isDrivebyUnderneathDrivingTask|mp.game.task.isDrivebyUnderneathDrivingTask]]
*[[Task::isDrivebyTaskUnderneathDrivingTask|mp.game.task.isDrivebyTaskUnderneathDrivingTask]]
*[[Task::controlMountedWeapon|mp.game.task.controlMountedWeapon]]
*[[Task::controlMountedWeapon|mp.game.task.controlMountedWeapon]]
*[[Task::setMountedWeaponTarget|mp.game.task.setMountedWeaponTarget]]
*[[Task::setMountedWeaponTarget|mp.game.task.setMountedWeaponTarget]]
*[[Task::isMountedWeaponUnderneathDrivingTask|mp.game.task.isMountedWeaponUnderneathDrivingTask]]
*[[Task::isMountedWeaponUnderneathDrivingTask|mp.game.task.isMountedWeaponUnderneathDrivingTask]]
*[[Task::isMountedWeaponTaskUnderneathDrivingTask|mp.game.task.isMountedWeaponTaskUnderneathDrivingTask]]
*[[Task::useMobilePhone|mp.game.task.useMobilePhone]]
*[[Task::useMobilePhone|mp.game.task.useMobilePhone]]
*[[Task::taskUseMobilePhone|mp.game.task.taskUseMobilePhone]]
*[[Task::useMobilePhoneTimed|mp.game.task.useMobilePhoneTimed]]
*[[Task::useMobilePhoneTimed|mp.game.task.useMobilePhoneTimed]]
*[[Task::taskUseMobilePhoneTimed|mp.game.task.taskUseMobilePhoneTimed]]
*[[Task::chatToPed|mp.game.task.chatToPed]]
*[[Task::chatToPed|mp.game.task.chatToPed]]
*[[Task::warpPedIntoVehicle|mp.game.task.warpPedIntoVehicle]]
*[[Task::warpPedIntoVehicle|mp.game.task.warpPedIntoVehicle]]
*[[Task::shootAtEntity|mp.game.task.shootAtEntity]]
*[[Task::shootAtEntity|mp.game.task.shootAtEntity]]
*[[Task::climb|mp.game.task.climb]]
*[[Task::climb|mp.game.task.climb]]
*[[Task::taskClimb|mp.game.task.taskClimb]]
*[[Task::climbLadder|mp.game.task.climbLadder]]
*[[Task::climbLadder|mp.game.task.climbLadder]]
*[[Task::taskClimbLadder|mp.game.task.taskClimbLadder]]
*[[Task::rappelDownWall|mp.game.task.rappelDownWall]]
*[[Task::rappelDownWall|mp.game.task.rappelDownWall]]
*[[Task::clearPedTasksImmediately|mp.game.task.clearPedTasksImmediately]]
*[[Task::clearPedTasksImmediately|mp.game.task.clearPedTasksImmediately]]
Line 214: Line 147:
*[[Task::gotoEntityAiming|mp.game.task.gotoEntityAiming]]
*[[Task::gotoEntityAiming|mp.game.task.gotoEntityAiming]]
*[[Task::setDecisionMaker|mp.game.task.setDecisionMaker]]
*[[Task::setDecisionMaker|mp.game.task.setDecisionMaker]]
*[[Task::taskSetDecisionMaker|mp.game.task.taskSetDecisionMaker]]
*[[Task::setSphereDefensiveArea|mp.game.task.setSphereDefensiveArea]]
*[[Task::setSphereDefensiveArea|mp.game.task.setSphereDefensiveArea]]
*[[Task::clearDefensiveArea|mp.game.task.clearDefensiveArea]]
*[[Task::clearDefensiveArea|mp.game.task.clearDefensiveArea]]
Line 229: Line 161:
*[[Task::seekCoverToCoverPoint|mp.game.task.seekCoverToCoverPoint]]
*[[Task::seekCoverToCoverPoint|mp.game.task.seekCoverToCoverPoint]]
*[[Task::seekCoverToCoords|mp.game.task.seekCoverToCoords]]
*[[Task::seekCoverToCoords|mp.game.task.seekCoverToCoords]]
*[[Task::taskSeekCoverToCoords|mp.game.task.taskSeekCoverToCoords]]
*[[Task::putPedDirectlyIntoCover|mp.game.task.putPedDirectlyIntoCover]]
*[[Task::putPedDirectlyIntoCover|mp.game.task.putPedDirectlyIntoCover]]
*[[Task::exitCover|mp.game.task.exitCover]]
*[[Task::exitCover|mp.game.task.exitCover]]
Line 235: Line 166:
*[[Task::toggleDuck|mp.game.task.toggleDuck]]
*[[Task::toggleDuck|mp.game.task.toggleDuck]]
*[[Task::guardCurrentPosition|mp.game.task.guardCurrentPosition]]
*[[Task::guardCurrentPosition|mp.game.task.guardCurrentPosition]]
*[[Task::taskGuardCurrentPosition|mp.game.task.taskGuardCurrentPosition]]
*[[Task::guardAssignedDefensiveArea|mp.game.task.guardAssignedDefensiveArea]]
*[[Task::guardAssignedDefensiveArea|mp.game.task.guardAssignedDefensiveArea]]
*[[Task::guardSphereDefensiveArea|mp.game.task.guardSphereDefensiveArea]]
*[[Task::guardSphereDefensiveArea|mp.game.task.guardSphereDefensiveArea]]
*[[Task::taskGuardSphereDefensiveArea|mp.game.task.taskGuardSphereDefensiveArea]]
*[[Task::standGuard|mp.game.task.standGuard]]
*[[Task::standGuard|mp.game.task.standGuard]]
*[[Task::taskStandGuard|mp.game.task.taskStandGuard]]
*[[Task::setDriveCruiseSpeed|mp.game.task.setDriveCruiseSpeed]]
*[[Task::setDriveCruiseSpeed|mp.game.task.setDriveCruiseSpeed]]
*[[Task::setDriveTaskCruiseSpeed|mp.game.task.setDriveTaskCruiseSpeed]]
*[[Task::setDriveMaxCruiseSpeed|mp.game.task.setDriveMaxCruiseSpeed]]
*[[Task::setDriveMaxCruiseSpeed|mp.game.task.setDriveMaxCruiseSpeed]]
*[[Task::setDriveDrivingStyle|mp.game.task.setDriveDrivingStyle]]
*[[Task::setDriveDrivingStyle|mp.game.task.setDriveDrivingStyle]]
*[[Task::setDriveTaskDrivingStyle|mp.game.task.setDriveTaskDrivingStyle]]
*[[Task::addCoverBlockingArea|mp.game.task.addCoverBlockingArea]]
*[[Task::addCoverBlockingArea|mp.game.task.addCoverBlockingArea]]
*[[Task::removeAllCoverBlockingAreas|mp.game.task.removeAllCoverBlockingAreas]]
*[[Task::removeAllCoverBlockingAreas|mp.game.task.removeAllCoverBlockingAreas]]
*[[Task::startScenarioInPlace|mp.game.task.startScenarioInPlace]]
*[[Task::startScenarioInPlace|mp.game.task.startScenarioInPlace]]
*[[Task::taskStartScenarioInPlace|mp.game.task.taskStartScenarioInPlace]]
*[[Task::startScenarioAtPosition|mp.game.task.startScenarioAtPosition]]
*[[Task::startScenarioAtPosition|mp.game.task.startScenarioAtPosition]]
*[[Task::taskStartScenarioAtPosition|mp.game.task.taskStartScenarioAtPosition]]
*[[Task::useNearestScenarioToCoord|mp.game.task.useNearestScenarioToCoord]]
*[[Task::useNearestScenarioToCoord|mp.game.task.useNearestScenarioToCoord]]
*[[Task::taskUseNearestScenarioToCoord|mp.game.task.taskUseNearestScenarioToCoord]]
*[[Task::useNearestScenarioToCoordWarp|mp.game.task.useNearestScenarioToCoordWarp]]
*[[Task::useNearestScenarioToCoordWarp|mp.game.task.useNearestScenarioToCoordWarp]]
*[[Task::taskUseNearestScenarioToCoordWarp|mp.game.task.taskUseNearestScenarioToCoordWarp]]
*[[Task::useNearestScenarioChainToCoord|mp.game.task.useNearestScenarioChainToCoord]]
*[[Task::useNearestScenarioChainToCoord|mp.game.task.useNearestScenarioChainToCoord]]
*[[Task::useNearestScenarioChainToCoordWarp|mp.game.task.useNearestScenarioChainToCoordWarp]]
*[[Task::useNearestScenarioChainToCoordWarp|mp.game.task.useNearestScenarioChainToCoordWarp]]
Line 277: Line 199:
*[[Task::setPedCanPlayAmbientIdles|mp.game.task.setPedCanPlayAmbientIdles]]
*[[Task::setPedCanPlayAmbientIdles|mp.game.task.setPedCanPlayAmbientIdles]]
*[[Task::combatHatedTargetsInArea|mp.game.task.combatHatedTargetsInArea]]
*[[Task::combatHatedTargetsInArea|mp.game.task.combatHatedTargetsInArea]]
*[[Task::taskCombatHatedTargetsInArea|mp.game.task.taskCombatHatedTargetsInArea]]
*[[Task::combatHatedTargetsAroundPed|mp.game.task.combatHatedTargetsAroundPed]]
*[[Task::combatHatedTargetsAroundPed|mp.game.task.combatHatedTargetsAroundPed]]
*[[Task::combatHatedTargetsAroundPedTimed|mp.game.task.combatHatedTargetsAroundPedTimed]]
*[[Task::combatHatedTargetsAroundPedTimed|mp.game.task.combatHatedTargetsAroundPedTimed]]
*[[Task::throwProjectile|mp.game.task.throwProjectile]]
*[[Task::throwProjectile|mp.game.task.throwProjectile]]
*[[Task::swapWeapon|mp.game.task.swapWeapon]]
*[[Task::swapWeapon|mp.game.task.swapWeapon]]
*[[Task::taskSwapWeapon|mp.game.task.taskSwapWeapon]]
*[[Task::reloadWeapon|mp.game.task.reloadWeapon]]
*[[Task::reloadWeapon|mp.game.task.reloadWeapon]]
*[[Task::taskReloadWeapon|mp.game.task.taskReloadWeapon]]
*[[Task::isPedGettingUp|mp.game.task.isPedGettingUp]]
*[[Task::isPedGettingUp|mp.game.task.isPedGettingUp]]
*[[Task::writhe|mp.game.task.writhe]]
*[[Task::writhe|mp.game.task.writhe]]
*[[Task::taskWrithe|mp.game.task.taskWrithe]]
*[[Task::isPedInWrithe|mp.game.task.isPedInWrithe]]
*[[Task::isPedInWrithe|mp.game.task.isPedInWrithe]]
*[[Task::openPatrolRoute|mp.game.task.openPatrolRoute]]
*[[Task::openPatrolRoute|mp.game.task.openPatrolRoute]]
Line 296: Line 214:
*[[Task::deletePatrolRoute|mp.game.task.deletePatrolRoute]]
*[[Task::deletePatrolRoute|mp.game.task.deletePatrolRoute]]
*[[Task::patrol|mp.game.task.patrol]]
*[[Task::patrol|mp.game.task.patrol]]
*[[Task::taskPatrol|mp.game.task.taskPatrol]]
*[[Task::stayInCover|mp.game.task.stayInCover]]
*[[Task::stayInCover|mp.game.task.stayInCover]]
*[[Task::taskStayInCover|mp.game.task.taskStayInCover]]
*[[Task::addVehicleSubAttackCoord|mp.game.task.addVehicleSubAttackCoord]]
*[[Task::addVehicleSubAttackCoord|mp.game.task.addVehicleSubAttackCoord]]
*[[Task::addVehicleSubAttackPed|mp.game.task.addVehicleSubAttackPed]]
*[[Task::addVehicleSubAttackPed|mp.game.task.addVehicleSubAttackPed]]
*[[Task::vehicleShootAtPed|mp.game.task.vehicleShootAtPed]]
*[[Task::vehicleShootAtPed|mp.game.task.vehicleShootAtPed]]
*[[Task::taskVehicleShootAtPed|mp.game.task.taskVehicleShootAtPed]]
*[[Task::vehicleAimAtPed|mp.game.task.vehicleAimAtPed]]
*[[Task::vehicleAimAtPed|mp.game.task.vehicleAimAtPed]]
*[[Task::vehicleShootAtCoord|mp.game.task.vehicleShootAtCoord]]
*[[Task::vehicleShootAtCoord|mp.game.task.vehicleShootAtCoord]]
*[[Task::vehicleAimAtCoord|mp.game.task.vehicleAimAtCoord]]
*[[Task::vehicleAimAtCoord|mp.game.task.vehicleAimAtCoord]]
*[[Task::vehicleGotoNavmesh|mp.game.task.vehicleGotoNavmesh]]
*[[Task::vehicleGotoNavmesh|mp.game.task.vehicleGotoNavmesh]]
*[[Task::taskVehicleGotoNavmesh|mp.game.task.taskVehicleGotoNavmesh]]
*[[Task::goToCoordWhileAimingAtCoord|mp.game.task.goToCoordWhileAimingAtCoord]]
*[[Task::goToCoordWhileAimingAtCoord|mp.game.task.goToCoordWhileAimingAtCoord]]
*[[Task::taskGoToCoordWhileAimingAtCoord|mp.game.task.taskGoToCoordWhileAimingAtCoord]]
*[[Task::goToCoordWhileAimingAtEntity|mp.game.task.goToCoordWhileAimingAtEntity]]
*[[Task::goToCoordWhileAimingAtEntity|mp.game.task.goToCoordWhileAimingAtEntity]]
*[[Task::goToCoordAndAimAtHatedEntitiesNearCoord|mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Task::goToCoordAndAimAtHatedEntitiesNearCoord|mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Task::taskGoToCoordAndAimAtHatedEntitiesNearCoord|mp.game.task.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]
*[[Task::goToEntityWhileAimingAtCoord|mp.game.task.goToEntityWhileAimingAtCoord]]
*[[Task::goToEntityWhileAimingAtCoord|mp.game.task.goToEntityWhileAimingAtCoord]]
*[[Task::goToEntityWhileAimingAtEntity|mp.game.task.goToEntityWhileAimingAtEntity]]
*[[Task::goToEntityWhileAimingAtEntity|mp.game.task.goToEntityWhileAimingAtEntity]]
*[[Task::setHighFall|mp.game.task.setHighFall]]
*[[Task::setHighFall|mp.game.task.setHighFall]]
*[[Task::setHighFallTask|mp.game.task.setHighFallTask]]
*[[Task::requestWaypointRecording|mp.game.task.requestWaypointRecording]]
*[[Task::requestWaypointRecording|mp.game.task.requestWaypointRecording]]
*[[Task::getIsWaypointRecordingLoaded|mp.game.task.getIsWaypointRecordingLoaded]]
*[[Task::getIsWaypointRecordingLoaded|mp.game.task.getIsWaypointRecordingLoaded]]
Line 347: Line 258:
*[[Task::assistedMovementOverrideLoadDistanceThisFrame|mp.game.task.assistedMovementOverrideLoadDistanceThisFrame]]
*[[Task::assistedMovementOverrideLoadDistanceThisFrame|mp.game.task.assistedMovementOverrideLoadDistanceThisFrame]]
*[[Task::vehicleFollowWaypointRecording|mp.game.task.vehicleFollowWaypointRecording]]
*[[Task::vehicleFollowWaypointRecording|mp.game.task.vehicleFollowWaypointRecording]]
*[[Task::taskVehicleFollowWaypointRecording|mp.game.task.taskVehicleFollowWaypointRecording]]
*[[Task::isWaypointPlaybackGoingOnForVehicle|mp.game.task.isWaypointPlaybackGoingOnForVehicle]]
*[[Task::isWaypointPlaybackGoingOnForVehicle|mp.game.task.isWaypointPlaybackGoingOnForVehicle]]
*[[Task::getVehicleWaypointProgress|mp.game.task.getVehicleWaypointProgress]]
*[[Task::getVehicleWaypointProgress|mp.game.task.getVehicleWaypointProgress]]
Line 356: Line 266:
*[[Task::vehicleWaypointPlaybackOverrideSpeed|mp.game.task.vehicleWaypointPlaybackOverrideSpeed]]
*[[Task::vehicleWaypointPlaybackOverrideSpeed|mp.game.task.vehicleWaypointPlaybackOverrideSpeed]]
*[[Task::setBlockingOfNonTemporaryEvents|mp.game.task.setBlockingOfNonTemporaryEvents]]
*[[Task::setBlockingOfNonTemporaryEvents|mp.game.task.setBlockingOfNonTemporaryEvents]]
*[[Task::taskSetBlockingOfNonTemporaryEvents|mp.game.task.taskSetBlockingOfNonTemporaryEvents]]
*[[Task::forceMotionState|mp.game.task.forceMotionState]]
*[[Task::forceMotionState|mp.game.task.forceMotionState]]
*[[Task::taskForceMotionState|mp.game.task.taskForceMotionState]]
*[[Task::moveNetworkByName|mp.game.task.moveNetworkByName]]
*[[Task::moveNetworkByName|mp.game.task.moveNetworkByName]]
*[[Task::taskMoveNetwork|mp.game.task.taskMoveNetwork]]
*[[Task::moveNetworkAdvancedByName|mp.game.task.moveNetworkAdvancedByName]]
*[[Task::moveNetworkAdvancedByName|mp.game.task.moveNetworkAdvancedByName]]
*[[Task::taskMoveNetworkAdvanced|mp.game.task.taskMoveNetworkAdvanced]]
*[[Task::moveNetworkByNameWithInitParams|mp.game.task.moveNetworkByNameWithInitParams]]
*[[Task::moveNetworkByNameWithInitParams|mp.game.task.moveNetworkByNameWithInitParams]]
*[[Task::isMoveNetworkActive|mp.game.task.isMoveNetworkActive]]
*[[Task::isMoveNetworkActive|mp.game.task.isMoveNetworkActive]]
Line 384: Line 290:
*[[Task::isPedStrafing|mp.game.task.isPedStrafing]]
*[[Task::isPedStrafing|mp.game.task.isPedStrafing]]
*[[Task::synchronizedScene|mp.game.task.synchronizedScene]]
*[[Task::synchronizedScene|mp.game.task.synchronizedScene]]
*[[Task::taskSynchronizedScene|mp.game.task.taskSynchronizedScene]]
*[[Task::agitatedAction|mp.game.task.agitatedAction]]
*[[Task::agitatedAction|mp.game.task.agitatedAction]]
*[[Task::sweepAimEntity|mp.game.task.sweepAimEntity]]
*[[Task::sweepAimEntity|mp.game.task.sweepAimEntity]]
*[[Task::updateSweepAimEntity|mp.game.task.updateSweepAimEntity]]
*[[Task::updateSweepAimEntity|mp.game.task.updateSweepAimEntity]]
*[[Task::updateTaskSweepAimEntity|mp.game.task.updateTaskSweepAimEntity]]
*[[Task::sweepAimPosition|mp.game.task.sweepAimPosition]]
*[[Task::sweepAimPosition|mp.game.task.sweepAimPosition]]
*[[Task::updateSweepAimPosition|mp.game.task.updateSweepAimPosition]]
*[[Task::updateSweepAimPosition|mp.game.task.updateSweepAimPosition]]

Latest revision as of 00:14, 7 May 2024