Cam::getCamSplineNodePhase: Difference between revisions

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I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.==Syntax==<syntaxhighlight lang="javascript">cam.getCamSplineNodePhase(p0);</syntaxhighlight>=== Required Arguments ===*'''p0:''' unknown (to be checked)===Return value===*'''float'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Cam_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.
==Syntax==
<syntaxhighlight lang="javascript">mp.game.cam.getCamSplineNodePhase(p0);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
===Return value===
*'''float'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 6 May 2017

I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.

Syntax

mp.game.cam.getCamSplineNodePhase(p0);

Required Arguments

  • p0: unknown (to be checked)

Return value

  • float

Example

// todo

See also

Template:Cam s function c