Cam::setGameplayEntityHint: Difference between revisions
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p6 & p7 - possibly length or time | p6 & p7 - possibly length or time | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''p0:''' unknown (to be checked) | *'''p0:''' unknown (to be checked) | ||
Latest revision as of 21:04, 6 May 2017
p6 & p7 - possibly length or time
Syntax
mp.game.cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);
Required Arguments
- p0: unknown (to be checked)
- p1: float
- p2: float
- p3: float
- p4: Boolean
- p5: unknown (to be checked)
- p6: unknown (to be checked)
- p7: unknown (to be checked)
- p8: unknown (to be checked)
Return value
- Undefined
Example
// todo