Cam::setCamSplineDuration: Difference between revisions
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I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.==Syntax==<syntaxhighlight lang="javascript">cam.setCamSplineDuration(cam, timeDuration);</syntaxhighlight>=== Required Arguments ===*'''cam:''' int*'''timeDuration:''' int===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{ | I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual. | ||
==Syntax== | |||
<syntaxhighlight lang="javascript">mp.game.cam.setCamSplineDuration(cam, timeDuration);</syntaxhighlight> | |||
=== Required Arguments === | |||
*'''cam:''' int | |||
*'''timeDuration:''' int | |||
===Return value=== | |||
*'''Undefined''' | |||
==Example== | |||
<syntaxhighlight lang="javascript"> | |||
// todo | |||
</syntaxhighlight> | |||
==See also== | |||
{{Cam_s_function_c}} | |||
[[Category:Clientside API]] | |||
[[Category:TODO: Example]] | |||
Latest revision as of 21:04, 6 May 2017
I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.
Syntax
mp.game.cam.setCamSplineDuration(cam, timeDuration);
Required Arguments
- cam: int
- timeDuration: int
Return value
- Undefined
Example
// todo