Audio::requestAmbientAudioBank: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
All occurrences and usages found in b617d, sorted alphabetically and identical lines removed: pastebin.com/XZ1tmGEz==Syntax==<syntaxhighlight lang="javascript">audio.requestAmbientAudioBank(p0, p1);</syntaxhighlight>=== Required Arguments ===*'''p0:''' String*'''p1:''' Boolean===Return value===*'''Boolean'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
All occurrences and usages found in b617d, sorted alphabetically and identical lines removed: pastebin.com/XZ1tmGEz
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.requestAmbientAudioBank(p0, p1);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' String
*'''p1:''' Boolean
===Return value===
*'''Boolean'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

All occurrences and usages found in b617d, sorted alphabetically and identical lines removed: pastebin.com/XZ1tmGEz

Syntax

mp.game.audio.requestAmbientAudioBank(p0, p1);

Required Arguments

  • p0: String
  • p1: Boolean

Return value

  • Boolean

Example

// todo

See also