Audio::prepareSynchronizedAudioEvent: Difference between revisions

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==Syntax==<syntaxhighlight lang="javascript">audio.prepareSynchronizedAudioEvent(p0, p1);</syntaxhighlight>=== Required Arguments ===*'''p0:''' String*'''p1:''' unknown (to be checked)===Return value===*'''unknown (to be checked)'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
 
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.prepareSynchronizedAudioEvent(p0, p1);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' String
*'''p1:''' unknown (to be checked)
===Return value===
*'''unknown (to be checked)'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

Syntax

mp.game.audio.prepareSynchronizedAudioEvent(p0, p1);

Required Arguments

  • p0: String
  • p1: unknown (to be checked)

Return value

  • unknown (to be checked)

Example

// todo

See also