Audio::prepareAlarm: Difference between revisions

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Example:<br><br>bool prepareAlarm = AUDIO::PREPARE_ALARM('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');<br><br>~Zerovv
Example:<br><br>bool prepareAlarm = AUDIO::PREPARE_ALARM('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');<br><br>~Zerovv
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">audio.prepareAlarm(alarmName);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.audio.prepareAlarm(alarmName);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''alarmName:''' String
*'''alarmName:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Audio_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

Example:

bool prepareAlarm = AUDIO::PREPARE_ALARM('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');

~Zerovv

Syntax

mp.game.audio.prepareAlarm(alarmName);

Required Arguments

  • alarmName: String

Return value

  • Boolean

Example

// todo

See also