Audio::setCutsceneAudioOverride: Difference between revisions

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All occurrences found in b617d, sorted alphabetically and identical lines removed: <br><br>AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_AK');<br>AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_CUSTOM');<br>AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_TOOTHLESS');
All occurrences found in b617d, sorted alphabetically and identical lines removed: <br><br>AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_AK');<br>AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_CUSTOM');<br>AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_TOOTHLESS');
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">audio.setCutsceneAudioOverride(p0);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.audio.setCutsceneAudioOverride(p0);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' String
*'''p0:''' String

Latest revision as of 21:04, 6 May 2017

All occurrences found in b617d, sorted alphabetically and identical lines removed:

AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_AK');
AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_CUSTOM');
AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE('_TOOTHLESS');

Syntax

mp.game.audio.setCutsceneAudioOverride(p0);

Required Arguments

  • p0: String

Return value

  • Undefined

Example

// todo

See also