OnPlayerDeath: Difference between revisions
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{{Example}} | {{Example}} | ||
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[ServerEvent(Event. | [ServerEvent(Event.PlayerDeath)] | ||
public void OnPlayerDeath(Player player, Player killer, uint reason) | public void OnPlayerDeath(Player player, Player killer, uint reason) | ||
{ | { | ||
Latest revision as of 13:19, 22 May 2023
This event is triggered when a player dies.
C# Syntax
[ServerEvent(Event.PlayerDeath)]
Parameters
- player: parameter input should be in Player type
- killer: parameter input should be in Player type
- reason: parameter input should be in uint type
Example
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
if (!killer.IsNull)
{
NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}.");
}
else
{
NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason}).");
}
}