Player::applyDamageTo: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.applyDamageTo(damageAmount, p2);</syntaxhighlight>
<syntaxhighlight lang="javascript">player.applyDamageTo(damageAmount, includingArmor);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''damageAmount:''' int
*'''damageAmount:''' int
*'''p2:''' Boolean
*'''includingArmor:''' Boolean
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
// player health: 100, armor: 100
 
player.applyDamageTo(25, false);
// player health: 75, armor: 100
 
player.applyDamageTo(25, true);
// player health: 75, armor: 75
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 11:23, 9 January 2023

Syntax

player.applyDamageTo(damageAmount, includingArmor);

Required Arguments

  • damageAmount: int
  • includingArmor: Boolean

Return value

  • Undefined

Example

// player health: 100, armor: 100

player.applyDamageTo(25, false);
// player health: 75, armor: 100

player.applyDamageTo(25, true);
// player health: 75, armor: 75

See also