IsCefEnabled: Difference between revisions

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Returns if CEF is enabled on the client.
Returns if CEF is enabled on the client.
{{CSharpContainer|
{{CSharpContainer|
{{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}}
{{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Player player);}}


{{Parameters}}
{{Parameters}}
*'''player:''' Parameter input should be in '''Client''' type.
*'''player:''' Parameter input should be in '''Player''' type.
 
{{Returns}}
*'''bool:''' '''true''' if CEF is enabled for the client, '''false''' otherwise.
   
   
{{Example}}
{{Example}}

Latest revision as of 21:52, 22 December 2022

Returns if CEF is enabled on the client.

C# Syntax

bool NAPI.Player.IsCefEnabled(Player player);

Parameters

  • player: Parameter input should be in Player type.

Returns

  • bool: true if CEF is enabled for the client, false otherwise.

Example

if (!NAPI.Player.IsCefEnabled(player))
{
    NAPI.Player.KickPlayer(player, "Please enable CEF first for our beast server!");
}