IsCefEnabled: Difference between revisions
(Created page with "Returns if CEF is enabled on the client. {{CSharpContainer| {{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Client player);}} {{Parameters}} *'''...") |
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Returns if CEF is enabled on the client. | Returns if CEF is enabled on the client. | ||
{{CSharpContainer| | {{CSharpContainer| | ||
{{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled( | {{#tag:pre|bool {{Template:CSharp_Serverside_namespace}}Player.IsCefEnabled(Player player);}} | ||
{{Parameters}} | {{Parameters}} | ||
*'''player:''' Parameter input should be in ''' | *'''player:''' Parameter input should be in '''Player''' type. | ||
{{Returns}} | |||
*'''bool:''' '''true''' if CEF is enabled for the client, '''false''' otherwise. | |||
{{Example}} | {{Example}} | ||
Latest revision as of 21:52, 22 December 2022
Returns if CEF is enabled on the client.
C# Syntax
bool NAPI.Player.IsCefEnabled(Player player);
Parameters
- player: Parameter input should be in Player type.
Returns
- bool: true if CEF is enabled for the client, false otherwise.
Example
if (!NAPI.Player.IsCefEnabled(player))
{
NAPI.Player.KickPlayer(player, "Please enable CEF first for our beast server!");
}