Globals::joaat: Difference between revisions

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This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.
This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.


The name "joaat" stands for [[wikipedia:en:Jenkins_hash_function#one-at-a-time|'''Jenkin's One At A Time''']] hashing function.
The name "joaat" stands for [[wikipedia:en:Jenkins_hash_function#one_at_a_time|'''Jenkin's One At A Time''']] hashing function.


==Syntax==
==Syntax==
{{ServersideCode|
<pre>
<pre>
mp.joaat(String);
mp.joaat(key: String): Number;
mp.joaat(String[]);
mp.joaat(keys: String[]): Number[]
mp.game.joaat(String);
</pre>
mp.game.joaat(String[]);
}}
</pre>  
 
 
{{ClientsideCode|
<pre>
mp.game.joaat(key: String): Number;
mp.game.joaat(keys: String[]): Number[];  
</pre>
}}


==Examples==
==Examples==
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== See also ==
== See also ==
* [https://wiki.gtanet.work/index.php?title=GetHashKey GetHashKey] - Similar function in C# Bridge
* [https://wiki.gtanet.work/index.php?title=GetHashKey GetHashKey] - Similar function in C# Bridge
{{GameGlobals}}


[[Category:Server-side Function]]
[[Category:Server-side Function]]
[[Category:Client-side Function]]
[[Category:Client-side Function]]
[[Category:Shared Function]]
[[Category:Shared Function]]

Latest revision as of 12:10, 17 December 2021

This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.

The name "joaat" stands for Jenkin's One At A Time hashing function.

Syntax

Server-Side
mp.joaat(key: String): Number;
mp.joaat(keys: String[]): Number[]


Client-Side
mp.game.joaat(key: String): Number;
mp.game.joaat(keys: String[]): Number[]; 

Examples

Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);


Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);

See also