Globals::joaat: Difference between revisions
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This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model. | This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model. | ||
The name "joaat" stands for [[wikipedia:en:Jenkins_hash_function# | The name "joaat" stands for [[wikipedia:en:Jenkins_hash_function#one_at_a_time|'''Jenkin's One At A Time''']] hashing function. | ||
==Syntax== | ==Syntax== | ||
{{ServersideCode| | |||
<pre> | |||
mp.joaat(key: String): Number; | |||
mp.joaat(keys: String[]): Number[] | |||
</pre> | |||
}} | |||
{{ClientsideCode| | |||
<pre> | <pre> | ||
mp.game.joaat(key: String): Number; | |||
mp.game.joaat(keys: String[]): Number[]; | |||
mp.game.joaat(String); | </pre> | ||
mp.game.joaat(String[]); | }} | ||
</pre> | |||
==Examples== | ==Examples== | ||
| Line 26: | Line 34: | ||
</pre> | </pre> | ||
}} | }} | ||
== See also == | |||
* [https://wiki.gtanet.work/index.php?title=GetHashKey GetHashKey] - Similar function in C# Bridge | |||
{{GameGlobals}} | |||
[[Category:Server-side Function]] | [[Category:Server-side Function]] | ||
[[Category:Client-side Function]] | [[Category:Client-side Function]] | ||
[[Category:Shared Function]] | [[Category:Shared Function]] | ||
Latest revision as of 12:10, 17 December 2021
This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.
The name "joaat" stands for Jenkin's One At A Time hashing function.
Syntax
Server-Side
mp.joaat(key: String): Number; mp.joaat(keys: String[]): Number[]
Client-Side
mp.game.joaat(key: String): Number; mp.game.joaat(keys: String[]): Number[];
Examples
Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);
Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);
See also
- GetHashKey - Similar function in C# Bridge
- Functions: