OnPlayerDisconnected: Difference between revisions

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(Fixed "SendChatMesasge" to "SendChatMessage")
 
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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type
*'''type:''' parameter input should be in '''DisconnectionType''' type
*'''type:''' parameter input should be in '''DisconnectionType''' type
*'''reason:''' parameter input should be in '''string''' type
*'''reason:''' parameter input should be in '''string''' type
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{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerDisconnected)]
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Client player, DisconnectionType type, string reason)
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
{
switch (type)  
switch (type)  
{
{
case DisconnectionType.Left:
case DisconnectionType.Left:
player.SendChatMesasge($"~b~{player.Name}~w~ has quit the server.");
player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
break;
break;
case DisconnectionType.Timeout:
case DisconnectionType.Timeout:
player.SendChatMesasge($"~b~{player.Name}~w~ has timed out.");
player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
break;
break;
case DisconnectionType.Kicked:
case DisconnectionType.Kicked:
player.SendChatMesasge($"~b~{player.Name}~w~ was kicked from the server {reason}.");
player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
break;
break;
}
}

Latest revision as of 19:17, 13 May 2021

This event is triggered when a player leaves the server.


C# Syntax

[ServerEvent(Event.PlayerDisconnected)]

Parameters

  • player: parameter input should be in Player type
  • type: parameter input should be in DisconnectionType type
  • reason: parameter input should be in string type

Example

[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
	switch (type) 
	{
		case DisconnectionType.Left:
			player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
			break;
		case DisconnectionType.Timeout:
			player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
			break;
		case DisconnectionType.Kicked:
			player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
			break;
	}
}