From RAGE Multiplayer Wiki
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| Attaches an entity to another one. Can later be detached using [[NAPI.Entity.DetachEntity]] | | Attaches an entity to another one. Can later be detached using [[NAPI.Entity.DetachEntity]] |
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| {{ServersideCsFunction}}
| | The function AttachEntityToEntity is deprecated on RAGEMP V.0.3.7 or upper version. |
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| {{CSharpContainer|
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| <pre>
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| NAPI.Entity.AttachEntityToEntity(NetHandle entity, NetHandle entityTarget, string bone, Vector3 positionOffset, Vector3 rotationOffset);
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| </pre>
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| {{Parameters}}
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| * '''entity''': The entity you want to attach
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| * '''entityTarget''': The entity you want to attach to
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| * '''bone''': The entity bone you want to attach to
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| * '''positionOffset''': The position offset of the attached entity.
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| * '''rotationOffset''': The rotation offset of the attached entity.
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| {{Example}}
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| <pre>
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| // Get temporary position to create the model.
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| var position = NAPI.Entity.GetEntityPosition(player);
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| // Create drug pack model.
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| var model = NAPI.Object.CreateObject(-1964997422, position, new Vector3()); // Drug package (prop_drug_package_02).
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| // Attach created model to the player's hand.
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| NAPI.Entity.AttachEntityToEntity(model, client, "IK_R_Hand", new Vector3(), new Vector3());
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| </pre>
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| }}
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Latest revision as of 11:35, 11 May 2020
Attaches an entity to another one. Can later be detached using NAPI.Entity.DetachEntity
The function AttachEntityToEntity is deprecated on RAGEMP V.0.3.7 or upper version.