Globals::invokeVector3: Difference between revisions

From RAGE Multiplayer Wiki
m (Rootcause moved page Globals::invokeVector to Globals::invokeVector3)
m (Vector -> Vector3)
 
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== Syntax ==  
== Syntax ==  
<pre>
<pre>
mp.game.invokeVector(hash, args);
mp.game.invokeVector3(hash, args);
</pre>
</pre>


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{{ClientsideCode|
{{ClientsideCode|
<pre>
<pre>
let bonePosVector = mp.game.invokeVector('0x44A8FCB8ED227738', mp.players.local.handle, boneId);
let bonePosVector = mp.game.invokeVector3('0x44A8FCB8ED227738', mp.players.local.handle, boneId);
</pre>
</pre>
}}
}}

Latest revision as of 07:54, 21 March 2020

Invokes a specified Native that returns a Vector3 object.

Syntax

mp.game.invokeVector3(hash, args);

Required Arguments

  • hash: String
  • args: Any

Return Value

  • Vector3

Example

Client-Side
let bonePosVector = mp.game.invokeVector3('0x44A8FCB8ED227738', mp.players.local.handle, boneId);

See also