Globals::invokeVector3: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "__TOC__ Invokes a specified [https://cdn.rage.mp/public/natives/ Native] that returns a <b>Vector3</b> object. == Syntax == <pre> mp.game.invokeVector(hash, args); </pre>...")
 
m (Vector -> Vector3)
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
== Syntax ==  
== Syntax ==  
<pre>
<pre>
mp.game.invokeVector(hash, args);
mp.game.invokeVector3(hash, args);
</pre>
</pre>


Line 20: Line 20:
{{ClientsideCode|
{{ClientsideCode|
<pre>
<pre>
let bonePosVector = mp.game.invokeVector('0x44A8FCB8ED227738', mp.players.local.handle, boneId);
let bonePosVector = mp.game.invokeVector3('0x44A8FCB8ED227738', mp.players.local.handle, boneId);
</pre>
</pre>
}}
}}

Latest revision as of 07:54, 21 March 2020

Invokes a specified Native that returns a Vector3 object.

Syntax

mp.game.invokeVector3(hash, args);

Required Arguments

  • hash: String
  • args: Any

Return Value

  • Vector3

Example

Client-Side
let bonePosVector = mp.game.invokeVector3('0x44A8FCB8ED227738', mp.players.local.handle, boneId);

See also