CreateVehicle: Difference between revisions
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{{CSharpContainer| | {{CSharpContainer| | ||
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Vehicle.CreateVehicle(VehicleHash model, Vector3 position, float rotation, int color1, int color2, [string numberPlate],[byte alpha],[bool locked]);}} | {{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Vehicle.CreateVehicle(VehicleHash model, Vector3 position, float rotation, int color1, int color2, [string numberPlate],[byte alpha],[bool locked],[bool engineStatus], [uint dimension]);}} | ||
{{Parameters}} | {{Parameters}} | ||
*'''model:''' parameter input should be in '''VehicleHash''' type | *'''model:''' parameter input should be in '''VehicleHash''' type | ||
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*'''alpha:''' parameter input should be in '''byte''' type | *'''alpha:''' parameter input should be in '''byte''' type | ||
*'''locked:''' parameter input should be in '''bool''' type | *'''locked:''' parameter input should be in '''bool''' type | ||
*'''engineStatus:''' parameter input should be in '''bool''' type | |||
*'''dimension:''' parameter input should be in '''uint''' type | |||
{{Example}} | {{Example}} | ||
{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
Latest revision as of 18:00, 12 December 2019
Creates a vehicle on the given position.
C# Syntax
void NAPI.Vehicle.CreateVehicle(VehicleHash model, Vector3 position, float rotation, int color1, int color2, [string numberPlate],[byte alpha],[bool locked],[bool engineStatus], [uint dimension]);
Parameters
- model: parameter input should be in VehicleHash type
- position: parameter input should be in Vector3 type
- rotation: parameter input should be in float type
- color1: parameter input should be in int type
- color2: parameter input should be in int type
- numberPlate: parameter input should be in string type
- alpha: parameter input should be in byte type
- locked: parameter input should be in bool type
- engineStatus: parameter input should be in bool type
- dimension: parameter input should be in uint type
Example
[Command("createveh")]
public void CreateVehicleCommand(Client player)
{
VehicleHash busModel = NAPI.Util.VehicleNameToModel("bus"); //Gets the hash of bus model
NAPI.Vehicle.CreateVehicle(busModel, player.Position, 0, 0, 0); //Creates a bus on the player's position
}
NAPI.