Fire::addExplosion: Difference between revisions

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{{ClientsideCode|
{{ClientsideCode|
<pre>
<pre>
mp.events.addCommand('ban', (player, target) => {
 
let newTarget = mp.players.at(target);
if(!target || isNaN(target)) return player.outputChatBox("Syntax: /ban [playerID]");
if(newTarget === null) return player.outputChatBox("There is no player online with the ID given.")
newTarget.outputChatBox("You have been banned from the server.");
newTarget.ban('Banned.');
});
</pre>
</pre>
}}
}}

Latest revision as of 15:26, 2 October 2019

Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.

Syntax

mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);

Required Arguments

  • x: float
  • y: float
  • z: float
  • explosionType: int
  • damageScale: float
  • isAudible: Boolean (Trigger explosion sound)
  • isInvisible: Boolean (Trigger visibility)
  • cameraShake: float

Return value

  • Undefined

Example

Client-Side

See also

Template:Fire s function c