Fire::addExplosion: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5);
</syntaxhighlight>
==Explosion with damage using natives==
<syntaxhighlight lang="javascript">
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.invoke("0xE3AD2BDBAEE269AC", playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 1.0, true, false, 0.5, false) // Last argument "nodamage" is not listed at nbase.


</syntaxhighlight>
{{ClientsideCode|
<pre>
 
</pre>
}}


==See also==
==See also==
{{Fire_s_function_c}}
{{Fire_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Latest revision as of 15:26, 2 October 2019

Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.

Syntax

mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);

Required Arguments

  • x: float
  • y: float
  • z: float
  • explosionType: int
  • damageScale: float
  • isAudible: Boolean (Trigger explosion sound)
  • isInvisible: Boolean (Trigger visibility)
  • cameraShake: float

Return value

  • Undefined

Example

Client-Side

See also

Template:Fire s function c