Entity::stopSynchronizedMapEntityAnim: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' float
*'''p0:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Entity_function_c}}
{{Entity_s_function_c}}
 
[[Category:Entity API]]
[[Category:Client-side Function]]
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 17:54, 17 May 2019

Syntax

mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5);

Required Arguments

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • p4: unknown (to be checked)
  • p5: float

Return value

  • Boolean

Example

// todo

See also

Template:Entity s function c